Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
Everything here is in v7. It'll need a good testing of course...
Renounce Maleficium
This is a trade item that is always present for a player that is Fallen to a player that is not Fallen (after Prophemi Tzimtzūm; see below). It's very highly valued by AI though, on par with medium to largish cities, and valued more with number of relevant techs/policies the player has. So in general the only way to get it is part of peace offer where the player has been badly beaten. A civilization that is very far down this path (for example one that knows Breach) is unlikely to offer it even then.
When a player Renounces Maleficium as part of a deal, they lose all their Maleficium techs (includes all downstream) and all anti-Theism policies, and can never gain them again. Cultural Level will drop for the latter depending on how many policies are removed (but that's only a temporary setback because Approach CL isn't affected). All spellcasters desert the civilization (I have plans for these "renegade" spellcasters, but for now they just disappear). The civilization become un-Fallen at this time, although that can be reversed still if Aŋra is or becomes dominant religion.
Prophemi Tzimtzūm
"Prophesy of Va" has been modified and renamed "Prophemi Tzimtzūm". It's a real theological concept that happens to fit the mod lore very well. It becomes available to any Devout from any civilization after any civ learns Reanimation or Sorcery. When made, all civilizations that know Maleficium become Fallen. It is necessary that this prophesy be made before any civ can research tier 4 and higher techs downstream of Maleficium (Necromancy, Summoning, etc.). However, the prophesy also makes Renounce Maleficium and Seal Ahriman's Vault possible, and is a condition for the Protector of Éa Victory.
Although the maker of Prophemi Tzimtzūmgains the normal 100 xp for making a prophesy, he or she pays a stiff price. The Devout will age 20 yrs instantly if Man, or begin to age if Sidhe (from present age or as if 30 yrs old, whichever is less, with 80 yr nominal lifespan).
Seal Ahriman's Vault
This is a ritual (takes 8 turns) that permanently seals Ahriman's Vault preventing further mana consumption and spellcasting by the Fallen. It removes all Breach from the world and prevents subsequent generation of Blight, Demons and Undead (though not removing existing). It can happen only after Prophemi Tzimtzūm and must be performed adjacent to Ahriman's Vault by a non-Fallen great person meeting one of the following requirements:
Note: There is a map check at the beginning of the game to make sure that this feature is present and that it is accessible. If not, then the mod pops the Lua error screen at the start. I've found that pressing Restart Game usually gives me a map without this problem. I'll do what I can to fix AssignStartingPlots.lua (which places NWs) to make this not happen, but it's gonna happen some at v7 release.
Purge
This action is available to any great person after the Aŋra Holy City has been razed to the ground. It takes 3 turns and removes 1 Aŋra follower from any city, own or foreign, reducing city population in the process.
Protector of Éa Victory
Victory Conditions
All must be met (in any order):
Scoring
When all VC conditions are met, the player with highest Protector Score wins. Note that the Fallen never get any points for this VC even if they happen to meet a condition below. Points are broken down into 3 categories in the Victory Overview screen:
Renounce Maleficium
This is a trade item that is always present for a player that is Fallen to a player that is not Fallen (after Prophemi Tzimtzūm; see below). It's very highly valued by AI though, on par with medium to largish cities, and valued more with number of relevant techs/policies the player has. So in general the only way to get it is part of peace offer where the player has been badly beaten. A civilization that is very far down this path (for example one that knows Breach) is unlikely to offer it even then.
When a player Renounces Maleficium as part of a deal, they lose all their Maleficium techs (includes all downstream) and all anti-Theism policies, and can never gain them again. Cultural Level will drop for the latter depending on how many policies are removed (but that's only a temporary setback because Approach CL isn't affected). All spellcasters desert the civilization (I have plans for these "renegade" spellcasters, but for now they just disappear). The civilization become un-Fallen at this time, although that can be reversed still if Aŋra is or becomes dominant religion.
Prophemi Tzimtzūm
"Prophesy of Va" has been modified and renamed "Prophemi Tzimtzūm". It's a real theological concept that happens to fit the mod lore very well. It becomes available to any Devout from any civilization after any civ learns Reanimation or Sorcery. When made, all civilizations that know Maleficium become Fallen. It is necessary that this prophesy be made before any civ can research tier 4 and higher techs downstream of Maleficium (Necromancy, Summoning, etc.). However, the prophesy also makes Renounce Maleficium and Seal Ahriman's Vault possible, and is a condition for the Protector of Éa Victory.
Although the maker of Prophemi Tzimtzūmgains the normal 100 xp for making a prophesy, he or she pays a stiff price. The Devout will age 20 yrs instantly if Man, or begin to age if Sidhe (from present age or as if 30 yrs old, whichever is less, with 80 yr nominal lifespan).
Seal Ahriman's Vault
This is a ritual (takes 8 turns) that permanently seals Ahriman's Vault preventing further mana consumption and spellcasting by the Fallen. It removes all Breach from the world and prevents subsequent generation of Blight, Demons and Undead (though not removing existing). It can happen only after Prophemi Tzimtzūm and must be performed adjacent to Ahriman's Vault by a non-Fallen great person meeting one of the following requirements:
- (Devout or Thaumaturge) civilization has Knowledge of Heaven and 10000 accumulated divine favor;
- (Devout or Thaumaturge) civilization has Esoteric Arcana and 10000 accumulated mana;
- (Devout or Thaumaturge) civilization has all Pantheism policies and 20000 accumulated mana;
- (Any great person) all Fallen civilizations have been destroyed or forced to renounce Maleficium and the Aŋra Holy City has been razed to the ground.
Note: There is a map check at the beginning of the game to make sure that this feature is present and that it is accessible. If not, then the mod pops the Lua error screen at the start. I've found that pressing Restart Game usually gives me a map without this problem. I'll do what I can to fix AssignStartingPlots.lua (which places NWs) to make this not happen, but it's gonna happen some at v7 release.
Purge
This action is available to any great person after the Aŋra Holy City has been razed to the ground. It takes 3 turns and removes 1 Aŋra follower from any city, own or foreign, reducing city population in the process.
Protector of Éa Victory
Victory Conditions
All must be met (in any order):
- Prophemi Tzimtzūm has been made.
- All civs that have Maleficium techs or (Anti-)Theism policies have been destroyed or forced to Renounce Maleficium
[*][Not yet implemented for v7: All "renegade" Fallen spellcasters have been killed; these are spellcasters from above civs that have converted to barbs. --This won't be implemented for a while; spellcasters just disappear now with Renounce Maleficium.] - The Aŋra Holy City has been razed to the ground
- All Aŋra followers removed by one means or another, which includes city razing, religious conversion or the new Purge action (see above).
- Ahriman's Vault has been Sealed preventing further spellcasting by the Fallen or progress in related techs/policies
Scoring
When all VC conditions are met, the player with highest Protector Score wins. Note that the Fallen never get any points for this VC even if they happen to meet a condition below. Points are broken down into 3 categories in the Victory Overview screen:
- "Prophs./Rituals":
- Prophemi Tzimtzūm: 25 pts
- Sealed Ahriman's Vault: 50 pts
- "Civs Corrected" (the civ that finally kills or forces Renounce Maleficium gets full credit):
- 5 pts x tier for each Maleficium tech known
- 10 pts for each (Anti-)Theism policy adopted, including opener and finisher
- "Followers Destr.":
- Destroyed Fallen Spellcasters (whether currently renegade or not): 2 pts per level
- Razed Aŋra Holy City: 50 pts
- Each Aŋra follower removed by conversion or purge: 2 pts