Python / C++

El Loco Mono said:
I know we don't want this thread to grow too much, but while I was doing the animosity I was thinking about the idea of Routeing (sp?). My idea was, if a unit is killed in an adjacent tile, then on the unit killed trigger, do the "panic" role for each of the surrounding units based on a new leadership unit tag of the highest unit on that plot, and try to move away from the nearest enemy (this may put them closer to another enemy but hard luck). Routeing during a fight, I'm not too sure of yet. I think I need to understand updatecombat() a little more first. Also, we might need to give them a promotion "Panic" that effects them until the end of the next turn - no moves, or lower strength, etc. We could also us the GreatGeneral mod to give leadership bonus promotions instead of the first strike and strength promotions it gives now. Or maybe both. Triggering panic from panic might be a bit more interesting. Just throwing ideas really.


See thread entitled 'psychology'.
 
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