[Question] How do i Add Floattext , Ability Name and Description to the UI

MR.Pat

Chieftain
Joined
Apr 7, 2019
Messages
24
Location
Germany
Hello Everybody

Perhaps someone can Help me out, im Working on a Mod Project called "Enahnced sight and defense" ( but the name will change soon). Since im, a Moding Begginer, its very Challenging, but still a lot of Fun.

My Mayor promblem for now is, to get the LOC_****_NAME and LOC_****_DESCRIPTION from my UnitAbilitys, i added, to show up in the Game, i cant get it to work
My Goal is to have ShowFloatTextWhenEarned to show up when an Ability is Activated, also i would like to have a Preview of the Abilty before i move on a terrain field and a Discription, i tryed to write in XML and tryed SQL but still no luck,

I´m Attaching the Code

Main Code:

Code:
-- EnhancedSightAndDefense
-- Author: MR.Pat
-- DateCreated: 5/4/2019 3:49:39 PM

 /* <-MR:Pat->
 Ideas: 1. Caveliry cant atack from Marsches and (or) floddplains
        2. Combat Strengh reduced for Ranged Units and (or) Cavelery Units when in a Jungle or Forest
        3. (AI MAkes use of mod Tweaks)
        4 . Set staring distance and Minimum city distance in setup menue
*/
----------------------------------------------------------------------------------------------------------------------------------------------
/*    UPDATE DEFENSEMODIFIERS     AND GLOBALPARAMETERS                                                */
----------------------------------------------------------------------------------------------------------------------------------------------
UPDATE Features SET DefenseModifier='5'        WHERE FeatureType='FEATURE_JUNGLE';                -- Set DefenseModifier in Jungle to 5                -- Default 3
UPDATE Features SET DefenseModifier='4'        WHERE FeatureType='FEATURE_FOREST';                -- Set DefenseModifier in Forest to 4                -- Default 3
UPDATE Improvements SET DefenseModifier='6' WHERE ImprovementType='IMPROVEMENT_FORT';        -- Set DefenseModifier in Fort to 6                    -- Default 4
UPDATE GlobalParameters SET Value='15'        WHERE Name='START_DISTANCE_MAJOR_CIVILIZATION';    -- Set Major Civilization Starting Distance to 15    -- Default 12   
UPDATE GlobalParameters SET Value='4'        WHERE Name='CITY_MIN_RANGE';                    -- Set Minimum Range to other City to 4                -- Default 3

--------------------------------------------------------------------------------------------------
/* DELETE TECHBOOST FOR ENGINEERING                                                                */
--------------------------------------------------------------------------------------------------
DELETE FROM Boosts WHERE BoostID ='64';

--------------------------------------------------------------------------------------------------
/* INSERT MODIFIERS FOR ENHANCED SIGHT, CAPITAL WALLS, CAMP DEFENSE AND CITY STRIKE RANGE        */
--------------------------------------------------------------------------------------------------
INSERT INTO Types                        (Type,                                    Kind)
            VALUES                        ('MODTYPE_ENHANCED_SIGHT_ON_HILLS',            'KIND_MODIFIER');

INSERT INTO Types                        (Type,                                    Kind)
            VALUES                        ('GRANT_WALLS_IN_CITY',                        'KIND_MODIFIER');

INSERT INTO Types                        (Type,                                    Kind)
            VALUES                        ('MODTYPE_ENHANCE_CAMP_DEFENSE',            'KIND_MODIFIER');
            
INSERT INTO Types                        (Type,                                    Kind)
            VALUES                        ('MODTYPE_ENHANCE_CITY_STRIKE_RANGE',        'KIND_MODIFIER');

INSERT INTO Types                        (Type,                                    Kind)
            VALUES                        ('MODTYPE_ENHANCE_RANGED_STRIKE_RANGE',        'KIND_MODIFIER');

INSERT INTO Types                        (Type,                                    Kind)
            VALUES                        ('MODTYPE_ENHANCED_ATTACK_NUM_ON_HILLS',    'KIND_MODIFIER');


-------------------------------------------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------                                   
/* INSERT ABILITY TYPES FOR ENHANCED SIGHT AND ATTACK RANGE                                        */
--------------------------------------------------------------------------------------------------
INSERT INTO Types                        (Type,                                            Kind)
            VALUES                        ('ABILITY_ENHANCED_SIGHT',                        'KIND_ABILITY'),
                                        ('ABILITY_ENHANCED_SIGHT_CAMPS',                'KIND_ABILITY'),
                                        ('ABILITY_ENHANCED_SIGHT_FORTS',                'KIND_ABILITY'),
                                        ('ABILITY_ENHANCED_SIGHT_HIDDEN',                'KIND_ABILITY'),
                                        ('ABILITY_ENHANCED_SIGHT_SEE_THROUGH',            'KIND_ABILITY'),
                                        ('ABILITY_ENHANCED_RANGE',                        'KIND_ABILITY'),
                                        ('ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS',        'KIND_ABILITY'),
                                        ('ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE',    'KIND_ABILITY'),
                                        ('ABILITY_CAVALRY_CANT_ATTACK_MARSH',            'KIND_ABILITY');                           
                                                                        
--------------------------------------------------------------------------------------------------
/* DYNAMICMODIFIERS FOR ENHANCED SIGHT, CAPITAL WALLS, CAMP DEFENSE, STRIKE RANGE,  Second Attack MOve        */
--------------------------------------------------------------------------------------------------
INSERT INTO DynamicModifiers            (ModifierType,                            CollectionType,                    EffectType)
            VALUES                        ('MODTYPE_ENHANCED_SIGHT_ON_HILLS',        'COLLECTION_OWNER',                    'EFFECT_ADJUST_UNIT_SIGHT');
                                                
INSERT INTO DynamicModifiers            (ModifierType,                            CollectionType,                            EffectType)
            VALUES                        ('GRANT_WALLS_IN_CITY',                    'COLLECTION_PLAYER_CAPITAL_CITY',    'EFFECT_GRANT_BUILDING_IN_CITY');
                                                                                        
INSERT INTO DynamicModifiers            (ModifierType,                            CollectionType,                    EffectType)
            VALUES                        ('MODTYPE_ENHANCE_CAMP_DEFENSE',        'COLLECTION_OWNER',                    'EFFECT_ADJUST_CITY_HIT_POINTS');
            
INSERT INTO DynamicModifiers            (ModifierType,                            CollectionType,                    EffectType)
            VALUES                        ('MODTYPE_ENHANCE_CITY_STRIKE_RANGE',    'COLLECTION_PLAYER_CITIES',            'EFFECT_ADJUST_CITY_RANGED_STRIKE');

INSERT INTO DynamicModifiers            (ModifierType,                            CollectionType,                    EffectType)
            VALUES                        ('MODTYPE_ENHANCE_RANGED_STRIKE_RANGE',    'COLLECTION_OWNER',                    'EFFECT_ADJUST_UNIT_ATTACK_RANGE');

INSERT INTO DynamicModifiers            (ModifierType,                            CollectionType,                    EffectType)
            VALUES                        ('MODTYPE_ENHANCED_ATTACK_NUM_ON_HILLS',    'COLLECTION_OWNER',                'EFFECT_ADJUST_UNIT_NUM_ATTACKS');

                                                                                            
------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------
INSERT INTO Modifiers                    (ModifierId,                                ModifierType,                                    Permanent,        OwnerRequirementSetId,        SubjectRequirementSetId,    OwnerStackLimit,    SubjectStackLimit)
            VALUES                        ('MODIFIER_ENHANCED_SIGHT_ON_HILLS',        'MODTYPE_ENHANCED_SIGHT_ON_HILLS',                    0,            NULL,            'REQSET_TERRAIN_IS_A_HILL',                    NULL, NULL),
                                        ('MODIFIER_ENHANCED_SIGHT_ON_CAMPS',        'MODTYPE_ENHANCED_SIGHT_ON_HILLS',                    0,            NULL,            'REQSET_TERRAIN_IS_A_CAMP',                    NULL, NULL),
                                        ('MODIFIER_ENHANCED_SIGHT_ON_FORTS',        'MODTYPE_ENHANCED_SIGHT_ON_HILLS',                    0,            NULL,            'REQSET_TERRAIN_IS_A_FORT',                    NULL, NULL),
                                        ('MODIFIER_ENHANCED_SIGHT_HIDDEN',            'MODIFIER_PLAYER_UNIT_ADJUST_SEE_HIDDEN',            0,            NULL,            'REQSET_TERRAIN_IS_A_HILL',                    NULL, NULL),
                                        ('MODIFIER_ENHANCED_SIGHT_SEE_THROUGH',        'MODIFIER_PLAYER_UNIT_ADJUST_SEE_THROUGH_FEATURES',    0,            NULL,            'REQSET_TERRAIN_IS_A_HILL',                    NULL, NULL),
                                        ('MODIFIER_ENHANCED_RANGE',                    'MODTYPE_ENHANCE_RANGED_STRIKE_RANGE',                0,            NULL,            'REQSET_TERRAIN_IS_A_HILL',                    NULL, NULL),
                                        ('MODIFIER_ENHANCED_ATTACK_NUM',            'MODTYPE_ENHANCED_ATTACK_NUM_ON_HILLS',                0,            NULL,            'REQSET_TERRAIN_IS_A_HILL',                    NULL, NULL),
                                        ('MODIFIER_REDUCED_COMBAT',                    'MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH',                0,            NULL,            'REQSET_TERRAIN_IS_FORREST_OR_JUNGLE',        NULL, NULL),
                                        ('MODIFIER_CAVALRY_CANT_ATTACK_MARSH',        'MODIFIER_PLAYER_UNIT_ADJUST_CANNOT_ATTACK',        0,            NULL,            'REQSET_TERRAIN_IS_MARSH',                    NULL, NULL),
                                        ('MODIFIER_ENHANCE_CITY_STRIKE_RANGE',         'MODTYPE_ENHANCE_CITY_STRIKE_RANGE',                1,            NULL,            'REQSET_TERRAIN_IS_A_HILL',                    NULL, NULL);

INSERT INTO Modifiers                    (ModifierId,                                ModifierType,                        OwnerRequirementSetId,        SubjectRequirementSetId)
            VALUES                        ('CAPITAL_FREE_ANCIENT_WALLS',                'GRANT_WALLS_IN_CITY',                                NULL,                            NULL);


INSERT INTO Modifiers                    (ModifierId,                                ModifierType,                        OwnerRequirementSetId,        SubjectRequirementSetId)
             VALUES                        ('MODIFIER_ENHANCE_CAMP_DEFENSE',             'MODTYPE_ENHANCE_CAMP_DEFENSE',                        NULL,    'REQSET_TERRAIN_IS_A_HILL');
                                        

    
                                
INSERT INTO     ModifierArguments            (ModifierId,                                            Name,                        Value)
            VALUES                        ('MODIFIER_ENHANCED_SIGHT_ON_HILLS',                    'Amount',                        1),                                    -- Sight of Units + 1 when on Hill

                                        ('MODIFIER_ENHANCED_SIGHT_ON_CAMPS',                    'Amount',                        1),                                    -- Sight of Units + 2 when on Hill

                                        ('MODIFIER_ENHANCED_SIGHT_ON_FORTS',                    'Amount',                        1),                                    -- Sight of Units +2 when on Hill

                                        ('MODIFIER_ENHANCED_SIGHT_HIDDEN',                        'SeeHidden',                    1),                                    -- See Hidden when on Hill

                                        ('MODIFIER_ENHANCED_SIGHT_SEE_THROUGH',                    'SightThroughModifier',            -1),                                -- See Through when on Hill ( Forrest and Jungel )

                                        ('MODIFIER_ENHANCED_RANGE',                                'Amount',                        1),                           

                                        ('MODIFIER_ENHANCED_ATTACK_NUM',                        'Amount',                        1),                           
                                                                                                
                                        ('MODIFIER_REDUCED_COMBAT',                                'Amount',                        -5),
                                        
                                        ('MODIFIER_CAVALRY_CANT_ATTACK_MARSH',                    'Disable',                        1);   
                                                                            

                                        
-----------------------------------------------------------------------------------------------------------------------------------------------------------------

INSERT INTO     ModifierArguments            (ModifierId,                                    Name,                        Value)
            VALUES                        ('CAPITAL_FREE_ANCIENT_WALLS',                    'BuildingType',                'BUILDING_WALLS');


INSERT INTO     ModifierArguments            (ModifierId,                                    Name,                        Value)
            VALUES                        ('MODIFIER_ENHANCE_CAMP_DEFENSE',                'DistrictType',                'DISTRICT_ENCAMPMENT'),
                                        ('MODIFIER_ENHANCE_CAMP_DEFENSE',                'Amount',                        100);


INSERT INTO     ModifierArguments            (ModifierId,                                    Name,                        Value)
            VALUES                        ('MODIFIER_ENHANCE_CITY_STRIKE_RANGE',            'Amount',                        3);                --- i still have to check this here



INSERT INTO DistrictModifiers            (DistrictType,                                   ModifierId)
            VALUES                        ('DISTRICT_ENCAMPMENT',                            'MODIFIER_ENHANCE_CAMP_DEFENSE');
                                        


---------------------------------------------------------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------------------------------------------------------
/* <-MR.Pat-> -- I CANT GET SHOWFLOATTEXT TO WORK OR ANY KIND OF TEXT !!! -- I think City Strike Range dont Work   
*/
 
INSERT INTO ModifierStrings                        (ModifierId,                            Context,        Text)
            VALUES                                ('MODIFIER_ENHANCED_SIGHT_ON_HILLS',    'Preview',    'LOC_ABILITY_ENHANCED_SIGHT_DESCRIPTION'),
                                                ('MODIFIER_ENHANCED_SIGHT_ON_CAMPS',    'Preview',    'LOC_ABILITY_ENHANCED_SIGHT_CAMPS_DESCRIPTION'),
                                                ('MODIFIER_ENHANCED_SIGHT_ON_FORTS',    'Preview',    'LOC_ABILITY_ENHANCED_SIGHT_FORTS_DESCRIPTION'),
                                                ('MODIFIER_ENHANCED_SIGHT_HIDDEN',        'Preview',    'LOC_ABILITY_ENHANCED_SIGHT_HIDDEN_DESCRIPTION'),
                                                ('MODIFIER_ENHANCED_SIGHT_SEE_THROUGH', 'Preview',    'LOC_ABILITY_ENHANCED_SIGHT_SEE_THROUGH_DESCRIPTION'),
                                                ('MODIFIER_ENHANCED_RANGE',                'Preview',    'LOC_ABILITY_ENHANCED_RANGE_DESCRIPTION'),
                                                ('MODIFIER_ENHANCED_ATTACK_NUM',        'Preview',    'LOC_ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS_DESCRIPTION'),
                                                ('MODIFIER_REDUCED_COMBAT',                'Preview',    'LOC_ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE_DESCRIPTION'),
                                                ('MODIFIER_CAVALRY_CANT_ATTACK_MARSH',    'Preview',    'LOC_ABILITY_CAVALRY_CANT_ATTACK_MARSH_DESCRIPTION');
                                                
                                                                                                                    
----------------------------------------------------------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------------------------------------------------------
INSERT INTO Requirements                (RequirementId,                                         RequirementType)
            VALUES                        ('REQ_TERRAIN_ON_HILL',                                'REQUIREMENT_PLOT_IS_HILLS'),
                                        ('REQ_TERRAIN_ON_CAMP',                                'REQUIREMENT_DISTRICT_TYPE_MATCHES'),
                                        ('REQ_TERRAIN_ON_FORT',                                'REQUIREMENT_PLOT_IMPROVEMENT_TYPE_MATCHES'),
                                        --('REQ_RANGED_UNIT',                                    'REQUIREMENT_COMBAT_TYPE_MATCHES'),
                                        ('REQ_TERRAIN_ON_FORREST',                            'REQUIREMENT_PLOT_FEATURE_TYPE_MATCHES'),
                                        ('REQ_TERRAIN_ON_JUNGLE',                            'REQUIREMENT_PLOT_FEATURE_TYPE_MATCHES'),
                                        ('REQ_TERRAIN_IS_MARSH',                            'REQUIREMENT_PLOT_FEATURE_TYPE_MATCHES');

        

INSERT INTO    RequirementSets                (RequirementSetId,                            RequirementSetType)
            VALUES                        ('REQSET_TERRAIN_IS_A_HILL',                'REQUIREMENTSET_TEST_ALL'),
                                        ('REQSET_TERRAIN_IS_A_CAMP',                'REQUIREMENTSET_TEST_ALL'),
                                        ('REQSET_TERRAIN_IS_A_FORT',                'REQUIREMENTSET_TEST_ALL'),
                                        --('REQSET_RANGED_UNIT_ON_HILL',                'REQUIREMENTSET_TEST_ALL'),
                                        ('REQSET_TERRAIN_IS_FORREST_OR_JUNGLE',        'REQUIREMENTSET_TEST_ANY'),
                                        ('REQSET_TERRAIN_IS_MARSH',                    'REQUIREMENTSET_TEST_ALL');



                                                
                                                
INSERT INTO RequirementSetRequirements    (RequirementSetId,                             RequirementId)
            VALUES                        ('REQSET_TERRAIN_IS_A_HILL',                'REQ_TERRAIN_ON_HILL');

INSERT INTO RequirementSetRequirements    (RequirementSetId,                             RequirementId)
            VALUES                        ('REQSET_TERRAIN_IS_A_CAMP',                'REQ_TERRAIN_ON_CAMP'),
                                        ('REQSET_TERRAIN_IS_A_CAMP',                'REQ_TERRAIN_ON_HILL');

INSERT INTO RequirementSetRequirements    (RequirementSetId,                             RequirementId)
            VALUES                        ('REQSET_TERRAIN_IS_A_FORT',                'REQ_TERRAIN_ON_FORT'),
                                        ('REQSET_TERRAIN_IS_A_FORT',                'REQ_TERRAIN_ON_HILL');

--INSERT INTO RequirementSetRequirements    (RequirementSetId,                             RequirementId)
--            VALUES                        ('REQSET_RANGED_UNIT_ON_HILL',                'REQ_RANGED_UNIT'),
--                                        ('REQSET_RANGED_UNIT_ON_HILL',                'REQ_TERRAIN_ON_HILL');

INSERT INTO RequirementSetRequirements    (RequirementSetId,                             RequirementId)
            VALUES                        ('REQSET_TERRAIN_IS_FORREST_OR_JUNGLE',        'REQ_TERRAIN_ON_FORREST'),
                                        ('REQSET_TERRAIN_IS_FORREST_OR_JUNGLE',        'REQ_TERRAIN_ON_JUNGLE');

INSERT INTO RequirementSetRequirements    (RequirementSetId,                             RequirementId)
            VALUES                        ('REQSET_TERRAIN_IS_MARSH',                    'REQ_TERRAIN_IS_MARSH');
                                        






INSERT INTO RequirementArguments        (RequirementId,                Name,                        Value)
            VALUES                            ('REQ_TERRAIN_ON_CAMP',                'DistrictType',        'DISTRICT_ENCAMPMENT');

INSERT INTO RequirementArguments        (RequirementId,                Name,                        Value)
            VALUES                            ('REQ_TERRAIN_ON_FORT',                'ImprovementType',    'IMPROVEMENT_FORT');

---INSERT INTO RequirementArguments        (RequirementId,                Name,                        Value)
---            VALUES                            ('REQ_RANGED_UNIT',                    'CombatType',    'COMBAT_RANGED');

INSERT INTO RequirementArguments        (RequirementId,                Name,                        Value)
            VALUES                            ('REQ_TERRAIN_ON_FORREST',            'FeatureType',        'FEATURE_FOREST');

INSERT INTO RequirementArguments        (RequirementId,                Name,                        Value)
            VALUES                            ('REQ_TERRAIN_ON_JUNGLE',            'FeatureType',        'FEATURE_JUNGLE');

INSERT INTO RequirementArguments        (RequirementId,                Name,                        Value)
            VALUES                            ('REQ_TERRAIN_IS_MARSH',            'FeatureType',        'FEATURE_MARSH');
            
            
                

---------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------
 INSERT INTO TraitModifiers                (TraitType,                                    ModifierId)
            VALUES                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_ENHANCED_SIGHT_ON_HILLS'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'MODIFIER_ENHANCED_SIGHT_ON_HILLS'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_ENHANCED_SIGHT_ON_CAMPS'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'MODIFIER_ENHANCED_SIGHT_ON_CAMPS'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_ENHANCED_SIGHT_ON_FORTS'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'MODIFIER_ENHANCED_SIGHT_ON_FORTS'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_ENHANCED_SIGHT_HIDDEN'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'MODIFIER_ENHANCED_SIGHT_HIDDEN'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_ENHANCED_SIGHT_SEE_THROUGH'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'MODIFIER_ENHANCED_SIGHT_SEE_THROUGH'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'CAPITAL_FREE_ANCIENT_WALLS'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'CAPITAL_FREE_ANCIENT_WALLS'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_ENHANCED_RANGE'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'MODIFIER_ENHANCED_RANGE'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_ENHANCE_CAMP_DEFENSE'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_ENHANCE_CITY_STRIKE_RANGE'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'MODIFIER_ENHANCE_CITY_STRIKE_RANGE'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_ENHANCED_ATTACK_NUM'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'MODIFIER_ENHANCED_ATTACK_NUM'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_REDUCED_COMBAT'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'MODIFIER_REDUCED_COMBAT'),

                                        ('TRAIT_LEADER_MAJOR_CIV',        'MODIFIER_CAVALRY_CANT_ATTACK_MARSH'),
                                        ('MINOR_CIV_DEFAULT_TRAIT',        'MODIFIER_CAVALRY_CANT_ATTACK_MARSH');

                                        


                                                
-----------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------



 INSERT INTO UnitAbilityModifiers        (UnitAbilityType,                                ModifierId)
            VALUES                        ('ABILITY_ENHANCED_SIGHT',                        'MODIFIER_ENHANCED_SIGHT_ON_HILLS'),
                                        ('ABILITY_ENHANCED_SIGHT_CAMPS',                'MODIFIER_ENHANCED_SIGHT_ON_CAMPS'),
                                        ('ABILITY_ENHANCED_SIGHT_FORTS',                'MODIFIER_ENHANCED_SIGHT_ON_FORTS'),
                                        ('ABILITY_ENHANCED_SIGHT_HIDDEN',                'MODIFIER_ENHANCED_SIGHT_HIDDEN'),
                                        ('ABILITY_ENHANCED_SIGHT_SEE_THROUGH',            'MODIFIER_ENHANCED_SIGHT_SEE_THROUGH'),
                                        ('ABILITY_ENHANCED_RANGE',                        'MODIFIER_ENHANCED_RANGE'),
                                        ('ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS',        'MODIFIER_ENHANCED_ATTACK_NUM'),
                                        ('ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE',    'MODIFIER_REDUCED_COMBAT'),
                                        ('ABILITY_CAVALRY_CANT_ATTACK_MARSH',            'MODIFIER_CAVALRY_CANT_ATTACK_MARSH');



                                        

INSERT INTO UnitAbilities                (UnitAbilityType,                                    Name,    Description,        Inactive,    ShowFloatTextWhenEarned)
            VALUES                        ('ABILITY_ENHANCED_SIGHT',                            'LOC_ABILITY_ENHANCED_SIGHT_NAME',                        'LOC_ABILITY_ENHANCED_SIGHT_DESCRIPTION', 0, 1),
                                        ('ABILITY_ENHANCED_SIGHT_CAMPS',                    'LOC_ABILITY_ENHANCED_SIGHT_CAMPS_NAME',                'LOC_ABILITY_ENHANCED_SIGHT_CAMPS_DESCRIPTION', 0, 1),
                                        ('ABILITY_ENHANCED_SIGHT_FORTS',                    'LOC_ABILITY_ENHANCED_SIGHT_FORTS_NAME',                'LOC_ABILITY_ENHANCED_SIGHT_FORTS_DESCRIPTION', 0, 1),
                                        ('ABILITY_ENHANCED_SIGHT_HIDDEN',                    'LOC_ABILITY_ENHANCED_SIGHT_HIDDEN_NAME',                'LOC_ABILITY_ENHANCED_SIGHT_HIDDEN_DESCRIPTION', 0, 1),
                                        ('ABILITY_ENHANCED_SIGHT_SEE_THROUGH',                'LOC_ABILITY_ENHANCED_SIGHT_SEE_THROUGH_NAME',            'LOC_ABILITY_ENHANCED_SIGHT_SEE_THROUGH_DESCRIPTION', 0, 1),
                                        ('ABILITY_ENHANCED_RANGE',                            'LOC_ABILITY_ENHANCED_RANGE_NAME',                        'LOC_ABILITY_ENHANCED_RANGE_DESCRIPTION', 0, 1),
                                        ('ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS',            'LOC_ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS_NAME',        'LOC_ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS_DESCRIPTION', 0, 1),
                                        ('ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE',        'LOC_ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE_NAME',    'LOC_ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE_DESCRIPTION', 0, 1),
                                        ('ABILITY_CAVALRY_CANT_ATTACK_MARSH',                'LOC_ABILITY_CAVALRY_CANT_ATTACK_MARSH_NAME',            'LOC_ABILITY_CAVALRY_CANT_ATTACK_MARSH_DESCRIPTION', 0, 1);


INSERT INTO Tags                        (Tag,                                             Vocabulary)
            VALUES                        ('CLASS_CAVALRY_UNITS_CANT_ATTACK_MARSH',    'ABILITY_CLASS');


INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('ABILITY_CAVALRY_CANT_ATTACK_MARSH',            'CLASS_CAVALRY_UNITS_CANT_ATTACK_MARSH');
                                        
INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('UNIT_HEAVY_CHARIOT',                            'CLASS_CAVALRY_UNITS_CANT_ATTACK_MARSH');

INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('UNIT_KNIGHT',                                    'CLASS_CAVALRY_UNITS_CANT_ATTACK_MARSH');

INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('UNIT_HORSEMAN',                                'CLASS_CAVALRY_UNITS_CANT_ATTACK_MARSH');

INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('UNIT_CAVALRY',                                'CLASS_CAVALRY_UNITS_CANT_ATTACK_MARSH');

INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('UNIT_BARBARIAN_HORSEMAN',                        'CLASS_CAVALRY_UNITS_CANT_ATTACK_MARSH');                                       
                        


INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('ABILITY_ENHANCED_SIGHT',                        'CLASS_MELEE'),
                                        ('ABILITY_ENHANCED_SIGHT',                        'CLASS_SIEGE'),
                                        ('ABILITY_ENHANCED_SIGHT',                        'CLASS_RANGED'),
                                        ('ABILITY_ENHANCED_SIGHT',                        'CLASS_RECON');

INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('ABILITY_ENHANCED_SIGHT_CAMPS',                'CLASS_MELEE'),
                                        ('ABILITY_ENHANCED_SIGHT_CAMPS',                'CLASS_SIEGE'),
                                        ('ABILITY_ENHANCED_SIGHT_CAMPS',                'CLASS_RANGED'),
                                        ('ABILITY_ENHANCED_SIGHT_CAMPS',                'CLASS_RECON');


INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('ABILITY_ENHANCED_SIGHT_FORTS',                'CLASS_MELEE'),
                                        ('ABILITY_ENHANCED_SIGHT_FORTS',                'CLASS_SIEGE'),
                                        ('ABILITY_ENHANCED_SIGHT_FORTS',                'CLASS_RANGED'),
                                        ('ABILITY_ENHANCED_SIGHT_FORTS',                'CLASS_RECON');


INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS',            'CLASS_HEAVY_CAVALRY'),
                                        ('ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS',            'CLASS_ANTI_CAVALRY'),
                                        ('ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS',            'CLASS_LIGHT_CAVALRY'),
                                        ('ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS',            'CLASS_RANGED');


INSERT INTO TypeTags                    (Type,                                            Tag)           
             VALUES                        ('ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE',    'CLASS_HEAVY_CAVALRY'),
                                        ('ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE',    'CLASS_LIGHT_CAVALRY'),
                                        ('ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE',    'CLASS_SIEGE'),
                                        ('ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE',    'CLASS_RANGED');


INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('ABILITY_ENHANCED_RANGE',                        'CLASS_SIEGE'),
                                        ('ABILITY_ENHANCED_RANGE',                        'CLASS_RANGED');

INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('ABILITY_ENHANCED_SIGHT_HIDDEN',                'CLASS_RECON');


INSERT INTO TypeTags                    (Type,                                            Tag)           
            VALUES                        ('ABILITY_ENHANCED_SIGHT_SEE_THROUGH',            'CLASS_RECON');

and here the XML Text

Code:
<GameData>
    <LocalizedText>

        <Row Tag="LOC_ABILITY_ENHANCED_SIGHT_NAME"
             Language="en_US">
            <Text>+1 [ICON_PROMOTION_SPYGLASS] Enhanced Sight.</Text>
        </Row>
        
        <Row Tag="LOC_ABILITY_ENHANCED_SIGHT_DESCRIPTION"
             Language="en_US">
            <Text>+1 [ICON_PROMOTION_SPYGLASS] Enhanced Sight from a Hill.</Text>
        </Row>
        
        <Row Tag="LOC_ABILITY_ENHANCED_SIGHT_CAMPS_NAME"
             Language="en_US">
            <Text>+2 [ICON_PROMOTION_SPYGLASS] Enhanced Sight.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_ENHANCED_SIGHT_CAMPS_DESCRIPTION"
             Language="en_US">
            <Text>+2 [ICON_PROMOTION_SPYGLASS] Enhanced Sight from a Camp on a Hill.</Text>
        </Row>


        <Row Tag="LOC_ABILITY_ENHANCED_SIGHT_FORTS_NAME"
             Language="en_US">
            <Text>+2 [ICON_PROMOTION_SPYGLASS] Enhanced Sight.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_ENHANCED_SIGHT_FORTS_DESCRIPTION"
             Language="en_US">
            <Text>+2 [ICON_PROMOTION_SPYGLASS] Enhanced Sight from a Fort on a Hill.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_ENHANCED_SIGHT_HIDDEN_NAME"
             Language="en_US">
            <Text>[ICON_PROMOTION_SPYGLASS] Hidden Units.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_ENHANCED_SIGHT_HIDDEN_DESCRIPTION"
             Language="en_US">
            <Text>[ICON_PROMOTION_SPYGLASS] You can see Hidden Units.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_ENHANCED_SIGHT_SEE_THROUGH_NAME"
             Language="en_US">
            <Text>[ICON_PROMOTION_SPYGLASS] See Through.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_ENHANCED_SIGHT_SEE_THROUGH_DESCRIPTION"
             Language="en_US">
            <Text>[ICON_PROMOTION_SPYGLASS] You can see through forrest and Jungle.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_ENHANCED_RANGE_NAME"
             Language="en_US">
            <Text>+1 [ICON_RANGE] Enhanced Range.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_ENHANCED_RANGE_DESCRIPTION"
             Language="en_US">
            <Text>+1 [ICON_RANGE] Combat Range.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS_NAME"
             Language="en_US">
            <Text>+1 [ICON_STRENGTH] Attack Move.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_ENHANCED_ATTACK_NUM_ON_HILLS_DESCRIPTION"
             Language="en_US">
            <Text>+1 [ICON_STRENGTH] You can Attack twice.</Text>
        </Row>
        
        <Row Tag="LOC_ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE_NAME"
             Language="en_US">
            <Text>-5 [ICON_STRENGTH] Reduced Strenght.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_REDUCED_COMBAT_ON_FORREST_JUNGLE_DESCRIPTION"
             Language="en_US">
            <Text>-5 [ICON_STRENGTH] Reduced Strenght on Forrest or Jungle Combat.</Text>
        </Row>   
        
        <Row Tag="LOC_ABILITY_CAVALRY_CANT_ATTACK_MARSH_NAME"
             Language="en_US">
            <Text>[ICON_FEATURE_MARSH] Cannot Attack.</Text>
        </Row>

        <Row Tag="LOC_ABILITY_CAVALRY_CANT_ATTACK_MARSH_DESCRIPTION"
             Language="en_US">
            <Text>[ICON_FEATURE_MARSH] You Cannot Attack on Marshes.</Text>
        </Row>   
        
        
    </LocalizedText>
</GameData>

The Code is not very Clean and well commented, im Working on that ;)
If Somebody have better ways to programm it, i would be happy if you leave a comment.....

Thank you.
 
Top Bottom