hydralisk98
Chieftain
Everything was working when I was in the SDK's Worldbuilder.
Then I loaded up the map scenario, it had only 12 civs. Plus, when I was finally into gameplay, the start was definitely not was I had into the editor, as I had gotten just the plain old Civ 5 start. I had cities already there in the scenario so I suppose it reverted back by removing lots of civs and randomized everything.
Just to give you some reference point, I have 22 Civs (including a single one for observing), 41 city-states (four have been renamed to some from Paradise Found) and a entire Inverted Terra map
As I start to get into the Modbuddy and reading Internet documentation on Civ 5 modding (like here), I am thinking that I may have to package it into a mod with some modifications to either the DLL and/or adding a Lua script about some game behavior somewhere.
Do you have any tips or tutorials for me about that whole scenario fixing thingy? Thanks again for processing that data.
Then I loaded up the map scenario, it had only 12 civs. Plus, when I was finally into gameplay, the start was definitely not was I had into the editor, as I had gotten just the plain old Civ 5 start. I had cities already there in the scenario so I suppose it reverted back by removing lots of civs and randomized everything.
Just to give you some reference point, I have 22 Civs (including a single one for observing), 41 city-states (four have been renamed to some from Paradise Found) and a entire Inverted Terra map
As I start to get into the Modbuddy and reading Internet documentation on Civ 5 modding (like here), I am thinking that I may have to package it into a mod with some modifications to either the DLL and/or adding a Lua script about some game behavior somewhere.
Do you have any tips or tutorials for me about that whole scenario fixing thingy? Thanks again for processing that data.