lilgamefreek
Warlord
- Joined
- Oct 30, 2014
- Messages
- 229
I seem to attract the strangest bugs.
Working on a new mod that runs an entirely new script. The bizarre thing is the script always fails to load on its first instance (verified through lua logs). My general workflow on debugging this script has been:
->start game
->load mod
->setup match and start
->quit to main menu
->reload mod
->setup match and start
->actually test the script
Closing the game resets the cycle. Rebuilding the mod while in the main menu does not. Absolutely bizarre, any thoughts? Clearly this is a problem before release. :/
You can examine the compiled mod here:
https://www.dropbox.com/s/sqa97ahy32gx4lt/The Spartans (v 1).zip?dl=0
Special thanks to JFD for his custom civ detection function. Everything else in the script is written by me. The script provides a free instance of basic units when they are researched, which is why I've boosted the science stupidly high for debug purposes. Script works, with a few bugs.
Issue is still in progress
Working on a new mod that runs an entirely new script. The bizarre thing is the script always fails to load on its first instance (verified through lua logs). My general workflow on debugging this script has been:
->start game
->load mod
->setup match and start
->quit to main menu
->reload mod
->setup match and start
->actually test the script
Closing the game resets the cycle. Rebuilding the mod while in the main menu does not. Absolutely bizarre, any thoughts? Clearly this is a problem before release. :/
You can examine the compiled mod here:
https://www.dropbox.com/s/sqa97ahy32gx4lt/The Spartans (v 1).zip?dl=0
Special thanks to JFD for his custom civ detection function. Everything else in the script is written by me. The script provides a free instance of basic units when they are researched, which is why I've boosted the science stupidly high for debug purposes. Script works, with a few bugs.
Issue is still in progress