Skybox change

12@!n

Chieftain
Joined
Oct 30, 2016
Messages
75
Location
Kansas City
Playing with the Camera.artdef, if you change the tilt and zoom enough, you can see the edges of the map, as well as the skybox. Digging around I found SkyBox.artdef. Thinking if I can find the SkyBox texture, I could replace it with, well, an actual sky.

Here's an example of what I am talking about:
Spoiler :

QuOomHy.jpg



You can see the SkyBox.

Thoughts?
 
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I really like this angle! Could you post the code you changed so I could try it out? I'd like to compare the value differences but don't have the time to experiment today.
 
Ahh yes, when I was playing around with the camera angle stuff I noticed this. I can't say I've examined the art files at all but I'm thinking you might run into a problem with the way the sky is set up.

I could be totally off base here but it looks like there is no actual skybox and instead there's more of a background texture that the camera uses to fill in any blank space. Thus, it's just a static image and doesn't change based on where the camera is pointed. Hopefully I'm wrong though and there is some trick that can be done to it.
 
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