Standard Early Openings?

Typhon66

Chieftain
Joined
Jul 24, 2013
Messages
3
I am a relatively new player to Civ in general, and i am looking for some good opening builds. I have been playing with the AI a lot but it doesn't seem to be helping me much with the early game. I'll be playing with a group of friends soon and each of them seems to have a basic early game strategy, one guy rushes for Great Library/NC another rushes for Iron working, another rushes pyramids etc.

I am hoping to be able to do well when playing with them but i don't have really any early game strategy/idea that i am going for. What should i be going for in the early game?
 
There are a lot of good posts about openings, but in the most general strokes:

- make sure you work improved tiles for every city all the time. This means you need one worker per city for a good long while.
- population is the basis of everything, production, culture and most importantly science. Make growth in early game a priority
- (since BNW) make sure you don't go broke early game cause of units/buildings.

You might say... I know this! But it is the fundamental basis for winning the game. Your strategy should be aimed at succeeding in doing the above.

Personally i always enjoyed tall empires and therefor the Tradition tree. Don't bother with the very first wonders. I have seen friends go completely broke cause they build the pyramids, and went into -gpt cause of the workers and still lag further cause they didn't prioritize growth (but hammers to build said wonder...) Your build order should start with a scout in general. Scouting gives gold, science (through the meeting of neighbors) and information where to settle. I normally tech towards theology and education while disregarding the bottom half of the tree for a long time. Build the National College quickly! By the time you get education you should be able to build a university quickly (or buy it) and have pop to use as specialists. Typically i also build the writers guild in my capital so i have 4 specialists. From there anything goes, you got your basis covered. Depending on the aggression level i normally tech towards Crossbows then, but i also found that since BNW that isn't always needed.

Hope it helps!
 
Well, play as Ethiopia. Build your Steles and control the religion of the world. This also means you should grab Stonehenge.

This would mean you should tech Pottery-Calender-Writing. Pottery to open up the other 2 and it also gives you shrines. Build order something like this. Warrior or Scout- In mp I suggest Warrior. Stele- worker- Stonehenge. Have your worker chop a few forrest, on hills is best for this, but I love mines. They should not have given you clues, it basicly means your should have no issue with your religion ruling the world.

Starting SP for Ethiopia, I go for tradition. Keep your Empire small, 3-4 cities tops. You want them to come to when fighting as Ethiopia.

Always have some units barb hunting until they stop popping up.
 
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