Cobalt_Blue
Chieftain
My first mod for Civ V!
STRATEGIC AVAILABILITY v7
Available on the in-game mod browser under "Game Rules" or "Terrain->Resources"
Available here: http://forums.civfanatics.com/downloads.php?do=file&id=16801
Intended as a middle ground between normal and "Strategic Balance" resource settings, this mod will give Major Civilizations one (1) of a strategic resource upon researching a certain tech in the tech tree, which has been chosen to:
1) make sense historically; and
2) be farther enough down the tech tree (from the tech which enables you to see the resource) to maintain not only an advantage in resource abundance, but also a degree of time advantage to those who have natural access to the resource.
This mod is designed with the following in mind:
IMMERSION: These resources were so historically important in part because they were available and were used in mass quantities by all peoples. Countries with no natural access to one of these resources could and did get them through trade. People in the Industrial Revolution could get Coal. People in the Iron Ages had access to some Iron.
BALANCE: This mod is balanced to allow some little production of units/structures by all major civilizations, but WITHOUT removing the high strategic importance of gaining control of further resources. 1 Iron is helpful in allowing you to build 1 Trebuchet for defense, but it will not allow you to start a war with an Iron-rich foe.
Please: Let me know what you think! Or if you have suggestions for improvements! Or bug reports!
Change Log:
v7: Forgot to update Readme. :/
v6: Coal now granted at Railroad. Player must have both Combustion AND Biology to be granted Oil.
v5: Added English text to all extant localizations
v4: Added text to tech tree, cleaned up code.
v3: Fixed bugs.
v2: Initial Release.
STRATEGIC AVAILABILITY v7
Available on the in-game mod browser under "Game Rules" or "Terrain->Resources"
Available here: http://forums.civfanatics.com/downloads.php?do=file&id=16801
Intended as a middle ground between normal and "Strategic Balance" resource settings, this mod will give Major Civilizations one (1) of a strategic resource upon researching a certain tech in the tech tree, which has been chosen to:
1) make sense historically; and
2) be farther enough down the tech tree (from the tech which enables you to see the resource) to maintain not only an advantage in resource abundance, but also a degree of time advantage to those who have natural access to the resource.
Code:
[U]RESOURCE VISIBLE AT: (SAME) (NEW!) 1 BECOMES "AVAILABLE" AT:[/U]
Iron Iron Working Steel
Horse Animal Husbandry Horseback Riding
Coal Scientific Theory Railroad
Oil Biology Must have BOTH Biology & Combustion
Uranium Atomic Theory Nuclear Fusion
This mod is designed with the following in mind:
IMMERSION: These resources were so historically important in part because they were available and were used in mass quantities by all peoples. Countries with no natural access to one of these resources could and did get them through trade. People in the Industrial Revolution could get Coal. People in the Iron Ages had access to some Iron.
BALANCE: This mod is balanced to allow some little production of units/structures by all major civilizations, but WITHOUT removing the high strategic importance of gaining control of further resources. 1 Iron is helpful in allowing you to build 1 Trebuchet for defense, but it will not allow you to start a war with an Iron-rich foe.
Please: Let me know what you think! Or if you have suggestions for improvements! Or bug reports!
Change Log:
v7: Forgot to update Readme. :/
v6: Coal now granted at Railroad. Player must have both Combustion AND Biology to be granted Oil.
v5: Added English text to all extant localizations
v4: Added text to tech tree, cleaned up code.
v3: Fixed bugs.
v2: Initial Release.