Barthoze
Chieftain
By playing a few games on the develop branch, I could not help but notice that two strategic resources are less common or even rare.
These resources are hardwood first, needed for advanced boat building, and the base ingredients for provisions , i.e rice, barley, and cassava
The rarity issue looks like it is compounded by the current state of the map generator, who may or may not give all approrpaite terrains to ensure productions of these goods.
The rarity of ingredients for provisions doesn't match what happens IRL
These resources are hardwood first, needed for advanced boat building, and the base ingredients for provisions , i.e rice, barley, and cassava
The rarity issue looks like it is compounded by the current state of the map generator, who may or may not give all approrpaite terrains to ensure productions of these goods.
The rarity of ingredients for provisions doesn't match what happens IRL
- Barley is especially egregious on that regard, as it is suited for cultivation on even the poorest soils. It also used to be a common crop on previous iterations of the mod when it was only used for beer.
- Rice is a staple for hot and humid climates, and has a large cultivation area
- Is the relative rarity of the provisions crop an accident, or is it wanted/needed that way?
- Are the original forests meant to be cut down and then replanted as dense forest to get more hardwood?