GunsGermsandSteel
Warlord
- Joined
- Feb 27, 2020
- Messages
- 148
What(if any) new generalist units would we like to see?
Man-at-Arms - Medieval Swordsman
Trebuchet - Medieval Siege
Howitzer - Industrial Siege
Rifleman - Industrial Infantry
Anti-Tank Rifleman - Modern era anti-cav. Bumps AT crew to Atomic era.
Gunship - Information Era Helicopter
Tank changes: Move the current 'Tank' to Atomic era and rename it 'Medium Tank'
Tank - Modern era modeled after Mark V WW1 era tank.
Modern Tank - simply rename it to MBT (Main Battle Tank)
I also thought of an idea to make the end game a bit more interesting. Give each Ideology a unique unit.
Fascism - Heavy Tank (Tiger 1 model). Costs significantly more, but has higher combat value, and bonus against other tanks.
Communism - Shock Infantry. Faster to produce than normal infantry. Trains in Army size only. Lower combat value but has bonus when fighting in districts.
Democracy - Paratrooper - More expensive than infantry. Can jump up to 4 tiles away. (similar to paras in Civ V) Has combat bonus when no friendly units are adjacent.
This could be extended to future era ideologies as well.
Digital Democracy - Xcom Squad
Synthetic Technocracy - Robotic Infantry
Corporate Libertarianism - Stealth Fighter/Bomber (F35 Lightning)
Man-at-Arms - Medieval Swordsman
Trebuchet - Medieval Siege
Howitzer - Industrial Siege
Rifleman - Industrial Infantry
Anti-Tank Rifleman - Modern era anti-cav. Bumps AT crew to Atomic era.
Gunship - Information Era Helicopter
Tank changes: Move the current 'Tank' to Atomic era and rename it 'Medium Tank'
Tank - Modern era modeled after Mark V WW1 era tank.
Modern Tank - simply rename it to MBT (Main Battle Tank)
I also thought of an idea to make the end game a bit more interesting. Give each Ideology a unique unit.
Fascism - Heavy Tank (Tiger 1 model). Costs significantly more, but has higher combat value, and bonus against other tanks.
Communism - Shock Infantry. Faster to produce than normal infantry. Trains in Army size only. Lower combat value but has bonus when fighting in districts.
Democracy - Paratrooper - More expensive than infantry. Can jump up to 4 tiles away. (similar to paras in Civ V) Has combat bonus when no friendly units are adjacent.
This could be extended to future era ideologies as well.
Digital Democracy - Xcom Squad
Synthetic Technocracy - Robotic Infantry
Corporate Libertarianism - Stealth Fighter/Bomber (F35 Lightning)