Arexack_heretic
Emperor
Upscalable fortifications!
To protect against all those incursions.
(could small fortifications be built 'next to' an existing improvement?)
wooden watchtower: +1sightrange +5%defence for rangedcombat units. does not clear forest, can be built next to improvement.
Does not require stoneworks or construction, just a worker.
Small tower: a simple stone guardtower +10%def (req: stoneworks)
3turns to build
->
Fortification: +20% (req: smalltower + construction)
4 turns to build
->
Fortress: +25%, can bombard or fire on passing units. (req: fortification + construction + planning or somesuch)
4 turns to build
all are negated by airunits and siegemagics.
(maybe give all fortifications +1 sightrange too?)
To protect against all those incursions.
(could small fortifications be built 'next to' an existing improvement?)
wooden watchtower: +1sightrange +5%defence for rangedcombat units. does not clear forest, can be built next to improvement.
Does not require stoneworks or construction, just a worker.
Small tower: a simple stone guardtower +10%def (req: stoneworks)
3turns to build
->
Fortification: +20% (req: smalltower + construction)
4 turns to build
->
Fortress: +25%, can bombard or fire on passing units. (req: fortification + construction + planning or somesuch)
4 turns to build
all are negated by airunits and siegemagics.
(maybe give all fortifications +1 sightrange too?)