I agree that the trade route functionality needs major patching. I am somewhat AMAZED by the lack of depth in such a critical area, especially since Sid Meier has experience in this (ie Railroad Tycoon).
1) The trade route needs "Railroad Tycoon" style orders. You should be able to say:
Pickup Good A @ Town 1
Dropoff Good A @ Town 2; Pickup Good B @ Town 2
Dropoff Good B @ Town 3; Pickup Good C @ Town 3
Return to Town 1 etc
You should easily be able to examine a trade route by just clicking on the ship or wagon train. Perhaps bringing up a map showing the known area and the route the ship or wagon train will take. Adding this feature I think would enhance the user's experience so much more. The "list" of import/export possibilities gets to be a complete MESS at the later game, spending so much time trying to find the correct goods to ship from city to city. Furthermore, it's limited to only two cities (no triangle routes).
2) When enemy units are near wagon trains, do not cancel orders
3) Fix ship order so that they constantly go back and forth between trade city and Europe. Right now, after one run, they "forget" their orders.
1) The trade route needs "Railroad Tycoon" style orders. You should be able to say:
Pickup Good A @ Town 1
Dropoff Good A @ Town 2; Pickup Good B @ Town 2
Dropoff Good B @ Town 3; Pickup Good C @ Town 3
Return to Town 1 etc
You should easily be able to examine a trade route by just clicking on the ship or wagon train. Perhaps bringing up a map showing the known area and the route the ship or wagon train will take. Adding this feature I think would enhance the user's experience so much more. The "list" of import/export possibilities gets to be a complete MESS at the later game, spending so much time trying to find the correct goods to ship from city to city. Furthermore, it's limited to only two cities (no triangle routes).
2) When enemy units are near wagon trains, do not cancel orders
3) Fix ship order so that they constantly go back and forth between trade city and Europe. Right now, after one run, they "forget" their orders.