Impaler[WrG]
Civ4:Col UI programmer
I would like to propose Sunday the 22nd as our next release date in accordance with a bi-weekly release scedual. Is this acceptable?
Some resent news, I have been talking with Sevo and he is in the early stages of integrating the CCP into his SevoMod, this is the kind of massive userbase we need for testing and feedback. But we dont want this to blow up in our faces with hordes of people getting Crashes so be extra carfull and test thourougly. I have experienced a rather odd crash inwhich the game freezes and when I alt out I see a "The program has requested to close in an unusual way..contact the vendor ect ect" message and no Dump option. Its happened twice and it seems to be totaly random but very infrequent. Also it seems we still leak memory if running DLL only, everythings fine when python files are included.
I see that in the latest release most of the changes in the MainScreen were removed, I feel some of these are worthy of re-inclusion such as displaying the total Trade Commerce on the TradeRoutes bar. SimCutie could you list and describe the features that are currently off so we can debate which ones to include for the next version. Personaly I like to see lots of extra information so long as its displayed in a neat and tidy manor. Dose anyone else have ideas for more MainScreen improvments? I know I would like to see my raw Research rate up in the Research bar and the turns to completion in the Great People Bar. Also I remember someone made a mod with 5% incrementing of the Commerce Rates rather then 10%, I would love to have that included.
To assist Sevo in his integration I think we should start configuring many of the popular Python Mod components like RealFort and CulturalInfluences and many of the ones by Lopez to use SimCuties EventManager. A package of ready to use Python mods would help not only to demonstrate the usefullness of the Eventmanager but also get people using it for their mods. SimCutie is probably too pre-ocupied with the Unit-Statistics mod integration (any word on how thats going) to tackle this so is anyone else familiar enough with the system to do it?
I'm currently working on about a dozen new Building Tags that will be used mainly to create new Wonder effects. These will get paired up with some artwork by various folks like Gnart and WhiteRabbit to produce a "New Wonders" mod package. I hope to have the code for atleast half the features ready for this next release but and the actual mod package on the following release.
Lets hear what everyone else is currently working on or thinking...
Some resent news, I have been talking with Sevo and he is in the early stages of integrating the CCP into his SevoMod, this is the kind of massive userbase we need for testing and feedback. But we dont want this to blow up in our faces with hordes of people getting Crashes so be extra carfull and test thourougly. I have experienced a rather odd crash inwhich the game freezes and when I alt out I see a "The program has requested to close in an unusual way..contact the vendor ect ect" message and no Dump option. Its happened twice and it seems to be totaly random but very infrequent. Also it seems we still leak memory if running DLL only, everythings fine when python files are included.
I see that in the latest release most of the changes in the MainScreen were removed, I feel some of these are worthy of re-inclusion such as displaying the total Trade Commerce on the TradeRoutes bar. SimCutie could you list and describe the features that are currently off so we can debate which ones to include for the next version. Personaly I like to see lots of extra information so long as its displayed in a neat and tidy manor. Dose anyone else have ideas for more MainScreen improvments? I know I would like to see my raw Research rate up in the Research bar and the turns to completion in the Great People Bar. Also I remember someone made a mod with 5% incrementing of the Commerce Rates rather then 10%, I would love to have that included.
To assist Sevo in his integration I think we should start configuring many of the popular Python Mod components like RealFort and CulturalInfluences and many of the ones by Lopez to use SimCuties EventManager. A package of ready to use Python mods would help not only to demonstrate the usefullness of the Eventmanager but also get people using it for their mods. SimCutie is probably too pre-ocupied with the Unit-Statistics mod integration (any word on how thats going) to tackle this so is anyone else familiar enough with the system to do it?
I'm currently working on about a dozen new Building Tags that will be used mainly to create new Wonder effects. These will get paired up with some artwork by various folks like Gnart and WhiteRabbit to produce a "New Wonders" mod package. I hope to have the code for atleast half the features ready for this next release but and the actual mod package on the following release.
Lets hear what everyone else is currently working on or thinking...