Rhye
's and Fall creator
Time to play in the Mediterranean!
- Fixed Mountain in Baltic added by mistake
- Mongolia gets less units on city conquered when it’s the human player
- Population and Policies do not count for Mongolian victory
- Native America renamed Indian America
- Updated some city renames
- Mbanza Kongo will always be present
- Added Benin and Mogadishu
- Updated coordinates of Hercules’s Pillars in the code
- fixed bug in stability calculation, which was preventing to the changes introduced in last version on Territory category to take into effect
- included InfoAddict as a standard component
- new power for Rome: Cleaning a barbarian camp in the first 100 turns produces a settler.
- Legions no longer have settling ability
- increased barbarian camps in Europe, reduced barbarian units, reduced Celts
- slightly reduced victory points modifier for conversion to Arabia
- Eastern Rome can flip capitals when they don’t belong to the human player
- fixed bug of double palace for Phoenicia
- fixed bug of no free harbours for Phoenicia
- slightly reduced tech penalty for number of cities (16% to 14%)
- barbarian chariots spawning slightly farther away from Greece (may disturb the spawn)
- reduced barbarian pressure on Persia
- wandering barbarians in Europe in very early times changed from swordsman to warrior
- tweaked barbarian camp distribution system
- removed minor civs Italy and Papal State from the penalty count of stability (for Rome)
- Greece starts with already existing Sparta and Syracuse belonging to the Achaean League
- Greece must kill the Achaean League as part of victory, Romans must kill the Celts
- added Nanjing from the start when human is China, as filler to symbolise different dynasties
- Rome must control the area of historical Roman Empire for victory
- Fixed Mountain in Baltic added by mistake
- Mongolia gets less units on city conquered when it’s the human player
- Population and Policies do not count for Mongolian victory
- Native America renamed Indian America
- Updated some city renames
- Mbanza Kongo will always be present
- Added Benin and Mogadishu
- Updated coordinates of Hercules’s Pillars in the code
- fixed bug in stability calculation, which was preventing to the changes introduced in last version on Territory category to take into effect
- included InfoAddict as a standard component
- new power for Rome: Cleaning a barbarian camp in the first 100 turns produces a settler.
- Legions no longer have settling ability
- increased barbarian camps in Europe, reduced barbarian units, reduced Celts
- slightly reduced victory points modifier for conversion to Arabia
- Eastern Rome can flip capitals when they don’t belong to the human player
- fixed bug of double palace for Phoenicia
- fixed bug of no free harbours for Phoenicia
- slightly reduced tech penalty for number of cities (16% to 14%)
- barbarian chariots spawning slightly farther away from Greece (may disturb the spawn)
- reduced barbarian pressure on Persia
- wandering barbarians in Europe in very early times changed from swordsman to warrior
- tweaked barbarian camp distribution system
- removed minor civs Italy and Papal State from the penalty count of stability (for Rome)
- Greece starts with already existing Sparta and Syracuse belonging to the Achaean League
- Greece must kill the Achaean League as part of victory, Romans must kill the Celts
- added Nanjing from the start when human is China, as filler to symbolise different dynasties
- Rome must control the area of historical Roman Empire for victory