v94 Egypt

PiR

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Well I can't seem to settle in the places I'd like. Suez seems unsettleable and Alexandria cannot be reached.

Not being able to cross desert is a nice limitation, but I can't get to the Med sea?

Sometimes I got icons replaced by a black square, here for the promotions of the unit and for the event:
1697404998801.png





OK, I guess it's intended that we need sailing in order to settle Alexandria. But if I want to expand south how am I supposed to go there, circumvent Africa? :/

1697405112066.png




Not being able to escort the settler with a military units seems also weird to me. 1UPT side effect?

About the beginning idk if it's slow or quick but in 2000y I get only one tech :lol:

I really enjoy playing the mod :) thx as always
 
I agree on the settler/escort issue. This should be solved. It's really annoying losing a settler just because it can't defend itself, and can't be properly escorted. I don't really see the upside in not allowing escorts?

On the desert tiles for Egypt I find it good. It forces a tall strategy, and makes sure Egypt sticks to its historic borders along the Nile. Opening for coastal cities along the mediterrean would probably make Egypt expand much more than historically.
 
Well it is actually possible in a reasonable time.
I founded Abdju before Jerusalem and once I had sailing I made Per-Wadjet.
And then, they were easy targets for a Greco-Dido alliance through triremes and quinqueremes!
I'm not sure what's the good play with Egypt, I'll have to wait for the victory points to be defined to find out.
Rushing the 2nd settler through the policies seems a no-brainer though.

1697489701022.png
 
i actually havent written anywhere this setting of not allowing escorting settlers. I didn't even notice, thanks for bringing to my attention. I wonder where in the code it's taking that effect. I can see only desert/jungle limitations and fast ocean. If you find it let me know.
 
If you want to reproduce, for Rome if you conquer a barbarian camp then the settler immediately has to leave the camp because there is a legion on the tile ("move stacked unit").

I've searched on "SETTLER" on the entire mod but found nothing conclusive. units.xml was a good bet, but most of it about settlers is commented

This "Range" variable I don't know what it's for just after setting "Moves", but I don't think it would have this effect <Set Range="3" /> <Where Type="UNIT_SETTLER"/>
 
What do you think about the nerfed Flood Plain tiles, PiR? I was wondering why farmable Flood Plains would be so more valuable than farmed plains in China/India/... Maybe it's the Desert faith bonus? Maybe it should be changed to +2 Faith per Desert city?
 
I don't like the tiles around the Nile, that's why I tried another approach with Abdju and Gebel Barkal.
Sorry but what do you mean with the Desert faith bonus? On my screenshots I got faith on desert tiles only because that's what I chose when I founded a Pantheon.
In RFC Civ IV, I remember we could build some farms around the Nile. But here for a long while there's nothing to do with a worker. It's a waste to produce a worker early.
I'm not an expert in Civ V but generally just 2 food on a tile makes it worthless to me because you gain 1 pop and that pop consumes the 2 food and there's no gain, not even a single hammer. So you need to build something on those tiles to make them useful.
The thing also is that stone in Civ IV was key to succeeding in building the Pyramids. Here the stone gain is meh until you build the Stone Works.
I don't know if I replied to your question :)
 
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