did you perchance use up all of your castle-building charges? im thinking maybe improvement-repairing is enabled only when theres still available improvement-creating charges left. havent played with secret societies in forever so im not certainI've always used my vampires to repair pillaged farms etc. They won't do it now. Do I have to get the governer to a certain level? No mention of the repairing ability at all in the civilopedia or the wiki!
You aren't able to promote and have build charges until you reach the Medieval Era. It should hopefully work then.Fairly new game, only one vampire, never built a castle. I can only assume it comes with a level-up for the governor.
Fairly new game, only one vampire, never built a castle. I can only assume it comes with a level-up for the governor.
from what i saw on the wiki, while building castles decreases the remaining charges of all vampires, chopping woods only decreases the charges of the vampire who did the chop, so a chop here and there isnt actually that bad. if you save all of your castles to be built by the last vampire you could get as many as 12 chops in with the others and still build all 4 castles, but waiting that long to put down a castle would prolly not be a great idea, but you could safely get in like 6 chops per game by having all but one vamp chop before you build another castle each time you get a new oneYou can also use the vampire build charge to chop woods though that's probably not advisable
It's amazing how despite playing the game with some regularity (when I have time anyway...), I'm still to this day learning things about the game. And it's not that infrequent either.from what i saw on the wiki, while building castles decreases the remaining charges of all vampires, chopping woods only decreases the charges of the vampire who did the chop, so a chop here and there isnt actually that bad. if you save all of your castles to be built by the last vampire you could get as many as 12 chops in with the others and still build all 4 castles, but waiting that long to put down a castle would prolly not be a great idea, but you could safely get in like 6 chops per game by having all but one vamp chop before you build another castle each time you get a new one
I've never actually played with Secret Societies (though I've watched streamers like @boesthius build and take advantage of vampire castles) so I don't have a personal sense of how strong castles are, but I dislike that mechanic, at least in tandem with the different mechanic for chopping.building castles decreases the remaining charges of all vampires
WTF? When you have time? Civ is so addictive I have to play it every single day.It's amazing how despite playing the game with some regularity (when I have time anyway...), I'm still to this day learning things about the game. And it's not that infrequent either.
Secret societies is brilliant. And I always wait until I find the vampire one.I've never actually played with Secret Societies (though I've watched streamers like @boesthius build and take advantage of vampire castles) so I don't have a personal sense of how strong castles are, but I dislike that mechanic, at least in tandem with the different mechanic for chopping.
Urgh, is that an Americanism? Chime in indeed. They say that all the time in the Google Home forum, along with other irritating buzzwords.It makes sense from a balance perspective. Chops are rarely going to be equivalent to vampire castles in terms of yields. However, it rewards an unintuitive and hidden optimal play pattern.
Once again, I lack personal experience, but I still want to chime in with my opinion.
I guess it's using a central store of magic or something. You'd think the magic would be rechargeable though.I'd prefer if vampire build charges worked like other build charges, only decreasing the charges of the unit who initiated the build action.
Can't say I've ever chopped. I put lumbermills on there.I don't think it's even necessary for them to be able to chop. Civ VI would still have plenty (maybe even too much) chopping without vampires.
Vampires are known to be pretty lazy and sleep well past midday so removing build charges simulates their notorious indolence.I guess it's using a central store of magic or something. You'd think the magic would be rechargeable though.
Yes, that's how they try to justify their poor sleeping habits.I thought vampires were nocturnal?
As in, the one that can't donate to anyone? AB+. I'm the opposite, O-, which really sucks for me. Anyone can have my blood, but I can only take blood from other O- people...I have a suspicion a vampire might have infiltrated civfanatics.
Unrelated to the topic, I'd just like to mention my blood type is AB-negative, which stands for absolutely don't want anything to do with that blood type, vampire or anybody in need of a blood transfusion.
Edit: wait I might have gotten them mixed.
I'm whatever type most recipients wouldn't be able to get. Including most, if not all, vampires.
I have a suspicion a vampire might have infiltrated civfanatics.
Unrelated to the topic, I'd just like to mention my blood type is AB-negative, which stands for absolutely don't want anything to do with that blood type, vampire or anybody in need of a blood transfusion.
Edit: wait I might have gotten them mixed.
I'm whatever type most recipients wouldn't be able to get. Including most, if not all, vampires.
As in, the one that can't donate to anyone? AB+. I'm the opposite, O-, which really sucks for me. Anyone can have my blood, but I can only take blood from other O- people...