So far we've seen a great variety of cool land resources (strategic, bonus, luxury) and sea resources look so poor in comparision...
http://well-of-souls.com/civ/civ6_terrain.html
The only sea resources are: two luxuries (pearls, whales), two bonus (fish, crabs) and one strategic (oil, can be also on land).
This looks very poor in comparision with land assets (I've counted 22 land luxury resources in total). Back when we got the first informations on districts I thought maybe sea cities will be worth more because of rich sea resources, but it is hard to be optimistic when 90% of luxuries are on land and sea doesn't offer any exclusive strategic resources (oil, as I said, can be on land too).
So here we go:
- you don't need to settle cities on coast to build ships
- sea tiles (iirc) have worse yields than land ones in general
- they have very few resources compared to land tiles
- cities are unstacked and you can't build on most water tiles, so on top of all you lose building spots and potentially even more yields
Is there any reason to build coastal or more sea based cities now? Don't even tell me about that sailing eureka, geez I'll totally take those few beakers of cheap tech instead of all superior aspects of more inland cities.
http://well-of-souls.com/civ/civ6_terrain.html
The only sea resources are: two luxuries (pearls, whales), two bonus (fish, crabs) and one strategic (oil, can be also on land).
This looks very poor in comparision with land assets (I've counted 22 land luxury resources in total). Back when we got the first informations on districts I thought maybe sea cities will be worth more because of rich sea resources, but it is hard to be optimistic when 90% of luxuries are on land and sea doesn't offer any exclusive strategic resources (oil, as I said, can be on land too).
So here we go:
- you don't need to settle cities on coast to build ships
- sea tiles (iirc) have worse yields than land ones in general
- they have very few resources compared to land tiles
- cities are unstacked and you can't build on most water tiles, so on top of all you lose building spots and potentially even more yields
Is there any reason to build coastal or more sea based cities now? Don't even tell me about that sailing eureka, geez I'll totally take those few beakers of cheap tech instead of all superior aspects of more inland cities.