Vox Populi Congress Guide

The guide has been updated to Version 3.0, simplifying it significantly.
 
I would like to propose a proposal which I'm not sure is possible to program the AI for, but will be just in time to add to the vox populi multiplayer work you're hard at work making, just in time for the Yogscast to play it on their Civilization youtube channel where they are currently playing lekmod, and they're on part 5 for. Or at least for the Jingle Jam stream on 5 December by which you promised you would get the Yogscast to switch from lekmod to vox populi for. (They play on LAN now so no more connection issues)

So my proposal, which would be either for players and/or AI, is to be able to propose "OR ELSE trade deals", where you ask someone to make peace with someone else, and if refused, declares war on them.
The AI would then calculate if the current warscore is enough to justify going to war with someone else or risk peace instead.

This is the only way to fix the problem where you're considered a warmonger for declaring war on someone who is killing your friend, to save your friend, after which your friend declares war on you because they're the dumbest friend who don't understand that you're NOT a warmonger for declaring war on someone who is literally killing them.
 
I would like to propose a proposal which I'm not sure is possible to program the AI for, but will be just in time to add to the vox populi multiplayer work you're hard at work making, just in time for the Yogscast to play it on their Civilization youtube channel where they are currently playing lekmod, and they're on part 5 for. Or at least for the Jingle Jam stream on 5 December by which you promised you would get the Yogscast to switch from lekmod to vox populi for. (They play on LAN now so no more connection issues)

So my proposal, which would be either for players and/or AI, is to be able to propose "OR ELSE trade deals", where you ask someone to make peace with someone else, and if refused, declares war on them.
The AI would then calculate if the current warscore is enough to justify going to war with someone else or risk peace instead.

This is the only way to fix the problem where you're considered a warmonger for declaring war on someone who is killing your friend, to save your friend, after which your friend declares war on you because they're the dumbest friend who don't understand that you're NOT a warmonger for declaring war on someone who is literally killing them.
We aren't currently working on multiplayer. We lack Firaxis's networking code. I don't recall any such promise.

In addition, if you want to discuss proposal creation, post in the main forum. No new proposals may be officially made until April 1, per the community vote.

I will note that this proposal is highly unlikely to get sponsored.
 
Sorry, I am a new user here and didn't know where to post this. But why are Villages not buildable on Jungle? I know this was in the base civ5 but now with VP its not. Wondering why this is? I would prefer that Villages be buildable on Jungle
 
Sorry, I am a new user here and didn't know where to post this. But why are Villages not buildable on Jungle? I know this was in the base civ5 but now with VP its not. Wondering why this is? I would prefer that Villages be buildable on Jungle
Because Villages are... villages. They're no longer trading posts that you would place in the jungle to trade with. Not to mention villages can't be placed adjacent to each other. Villages have great yields in ideal road tiles. You would use the lumbermill for the jungle. With adjacent lumbermills, you can get additional production and gold.
 
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