Hello.
Finally this is getting updated. Best civ mod and dune game ever. Seriously, it is a very well thought adaptation and full of nice details and mechanics to represent the feeling of each faction, and to make you actually play like they should. I have put, easily, some 500 hours in this mod over the years.
- Some kind of narrative mode, with assymetrical starts, that loosely follows the events of at least the first books. It always bothers me that in the game, we start in a completely unpopulated arrakis, like if we were colonising it, i feel that there should be cities and some harkonnen infrastructure there. Maybe there could be scenarios (or something more like starting configurations of the map), so that you could play it with a heavy-lore approach. Things don't have to go just like in the books, but they could surely start in a situation that is actually true to the lore. So, if harkonnen starts with some cities and infrastructure, since they were there before, atreides would start with some settlers and armies to represent that they are moving in, corrino would start inside harkonnen's territory with a few armies (some sardaukar but no settlers) and have to conquer something quickly to stay in the game, this kind of thing.
- Some wonders that we have to build in the cities could already be in the map by the start, and factions would have to race towards it, be it by diplomacy, culture, espionage or war. Things like tuek's sietch (if i remember correctly). In my games, i always feel inclined to race towards the center of the map (the pole), so that i can use the snow melting and water shipping buildings to grow the rest of the empire, it would be nice if there were other "objectives" like this, valuable empire changing features that you would have to compete to have in your side.
- Changing factions as scenario events: Imagine that we start as leto, for the atreides, get wiped by the harkonen-corrino plot, then the game asks us if we want to respawn as paul for the fremen. We then recapture our old capital and get the option to change to alia, or keep playing as fremen while alia spawns in that old capital as our vassal or ally. Also, since Alpha Centauri, i miss the option to freely change sides whenever i want (it is heaven for roleplayers)
Of course this would be hugely difficult to balance, but sincerely, who cares? it's much more important to feel "duneish" that to feel "balanced". Also on that: I respectfully disagree with the above friend's statement that bene gesseritt sucks and that the game "needs" balance. I have played bene gesseritt inumerous times, and i actually find them very good, better than atreides or harkonnen. The thing is, you have to make the others fight between themselves while staying neutral to everyone, something that is generally impossible to do in a 4x game. Bene gesseritt can consistently stay in peace during the whole game (something that i understand might not appeal to everyone, but it's what they do, they puppetmaster the powers while staying low profile). Prana bindu, inspiration, kwisatz haderach, truthsayers... very powerful and very unique features, excellent to play "tall" instead of "wide". I really don't know exactly why would they "suck". Just because they don't have some robots?
This mod is the reason i still have civ4 in my pc. Looking forward for your answers.