FilthyRobot
Chieftain
- Joined
- Aug 26, 2013
- Messages
- 76
I recently had a NQ 6FFA (12CS) game where my Mongolia killed his neighbor Carthage and then immediately attacked me. I fought him off, killed him and took his lands and cities. After the dust settled, I was left with my capital, 2 of my expands, 2 enemy capitals and 2 enemy non-capital cities. The war ended in late classic/early medieval.
I don't think I handled the extra cities well and I'd like to talk about better ways in which I could have taken advantage of my new cities and land. Here are the lands: (many turns later)
I decided to puppet all of my conquests until I finished NC in my capital and then I annexed both of the capitals, annexed one of the expands and razed the other expand leaving me with 6 cities.
My capital had: Spices, Dyes, Horses
My 1st expand had: Citrus, Ivory, Horses
My 2nd expand had: Gems
Mongolia's capital had: Gold, Wine, Ivory, Horses
Carthage's capital had: Gold, Wine, Horses
The expand I kept had: Silk, Horses
The expand I razed had: Copper
I then double citadeled to add the Copper to Carthage. This gave me 9 unique luxuries and 5 potential circuses for 6 cities. The early war, plus no possible faith pantheon meant that although I got a religion, it was very late, difficult to spread and couldn't contribute gold or very much happiness. Both early happiness wonders were gone before I even had the tech to go after them. No one was willing to trade luxuries at all.
I was always 4-5 techs behind the tech leaders (and last in tech) for the rest of the game. Despite working all my gold tiles and running trade caravans to city-states I had gold problems for eras after the city conquests. I was happiness growth capped for large portions of the game.
My building priority was something like happiness->science-> production/gold. My social policy was open liberty, 2 in honor during the warring, finish liberty, rationalism to secularism, freedom (happiness from gold buildings, happiness from specialists, -specialist food cost). The tech leader grabbed order long before I could. I focused on treating my gold problem, growing the cities to happiness limits, generating science then production.
The other players were all 4 city Trad and wonder spammed and played sim city until the tech leader eventually burned his GS and killed them with nukes and info era units. At no point could I have attacked the tech leader with units that could have hurt him and both other players refused to war him with or without me.
I feel like the acquisition of these enemy cities hurt more than they helped and I felt behind in every demographic all game long (especially gold, science and social policy growth)
What should I have done differently?
Was annexing the cities a mistake? Should I have liberated (rather than conquered) Carthage? Should I have burnt the Silk/Horses expand? Should I have left them as puppets?
How could I have better take advantage of these cities to make something out of my empire?
I don't think I handled the extra cities well and I'd like to talk about better ways in which I could have taken advantage of my new cities and land. Here are the lands: (many turns later)
I decided to puppet all of my conquests until I finished NC in my capital and then I annexed both of the capitals, annexed one of the expands and razed the other expand leaving me with 6 cities.
My capital had: Spices, Dyes, Horses
My 1st expand had: Citrus, Ivory, Horses
My 2nd expand had: Gems
Mongolia's capital had: Gold, Wine, Ivory, Horses
Carthage's capital had: Gold, Wine, Horses
The expand I kept had: Silk, Horses
The expand I razed had: Copper
I then double citadeled to add the Copper to Carthage. This gave me 9 unique luxuries and 5 potential circuses for 6 cities. The early war, plus no possible faith pantheon meant that although I got a religion, it was very late, difficult to spread and couldn't contribute gold or very much happiness. Both early happiness wonders were gone before I even had the tech to go after them. No one was willing to trade luxuries at all.
I was always 4-5 techs behind the tech leaders (and last in tech) for the rest of the game. Despite working all my gold tiles and running trade caravans to city-states I had gold problems for eras after the city conquests. I was happiness growth capped for large portions of the game.
My building priority was something like happiness->science-> production/gold. My social policy was open liberty, 2 in honor during the warring, finish liberty, rationalism to secularism, freedom (happiness from gold buildings, happiness from specialists, -specialist food cost). The tech leader grabbed order long before I could. I focused on treating my gold problem, growing the cities to happiness limits, generating science then production.
The other players were all 4 city Trad and wonder spammed and played sim city until the tech leader eventually burned his GS and killed them with nukes and info era units. At no point could I have attacked the tech leader with units that could have hurt him and both other players refused to war him with or without me.
I feel like the acquisition of these enemy cities hurt more than they helped and I felt behind in every demographic all game long (especially gold, science and social policy growth)
What should I have done differently?
Was annexing the cities a mistake? Should I have liberated (rather than conquered) Carthage? Should I have burnt the Silk/Horses expand? Should I have left them as puppets?
How could I have better take advantage of these cities to make something out of my empire?