What to do with Captured Cities?

FilthyRobot

Chieftain
Joined
Aug 26, 2013
Messages
76
I recently had a NQ 6FFA (12CS) game where my Mongolia killed his neighbor Carthage and then immediately attacked me. I fought him off, killed him and took his lands and cities. After the dust settled, I was left with my capital, 2 of my expands, 2 enemy capitals and 2 enemy non-capital cities. The war ended in late classic/early medieval.

I don't think I handled the extra cities well and I'd like to talk about better ways in which I could have taken advantage of my new cities and land. Here are the lands: (many turns later)

I decided to puppet all of my conquests until I finished NC in my capital and then I annexed both of the capitals, annexed one of the expands and razed the other expand leaving me with 6 cities.

My capital had: Spices, Dyes, Horses
My 1st expand had: Citrus, Ivory, Horses
My 2nd expand had: Gems
Mongolia's capital had: Gold, Wine, Ivory, Horses
Carthage's capital had: Gold, Wine, Horses
The expand I kept had: Silk, Horses
The expand I razed had: Copper

I then double citadeled to add the Copper to Carthage. This gave me 9 unique luxuries and 5 potential circuses for 6 cities. The early war, plus no possible faith pantheon meant that although I got a religion, it was very late, difficult to spread and couldn't contribute gold or very much happiness. Both early happiness wonders were gone before I even had the tech to go after them. No one was willing to trade luxuries at all.

I was always 4-5 techs behind the tech leaders (and last in tech) for the rest of the game. Despite working all my gold tiles and running trade caravans to city-states I had gold problems for eras after the city conquests. I was happiness growth capped for large portions of the game.

My building priority was something like happiness->science-> production/gold. My social policy was open liberty, 2 in honor during the warring, finish liberty, rationalism to secularism, freedom (happiness from gold buildings, happiness from specialists, -specialist food cost). The tech leader grabbed order long before I could. I focused on treating my gold problem, growing the cities to happiness limits, generating science then production.

The other players were all 4 city Trad and wonder spammed and played sim city until the tech leader eventually burned his GS and killed them with nukes and info era units. At no point could I have attacked the tech leader with units that could have hurt him and both other players refused to war him with or without me.

I feel like the acquisition of these enemy cities hurt more than they helped and I felt behind in every demographic all game long (especially gold, science and social policy growth)

What should I have done differently?

Was annexing the cities a mistake? Should I have liberated (rather than conquered) Carthage? Should I have burnt the Silk/Horses expand? Should I have left them as puppets?

How could I have better take advantage of these cities to make something out of my empire?
 
Well this is most problematic situation in civ5: too many cities and not happiness to grow. Easiest way to put unhappiness down is to adopt freedom and from there half food and unhappiness per specialist. Then from rationality +2 science per specialist. Should really boost you if it is not too late.

But yeah, raze all cities you can and let cities grow.
 
Well this is most problematic situation in civ5: too many cities and not happiness to grow. Easiest way to put unhappiness down is to adopt freedom and from there half food and unhappiness per specialist. Then from rationality +2 science per specialist. Should really boost you if it is not too late.

Did that, didn't help catch tech leaders =/
 
Early war is almost always never a good thing in an FFA. It sets you so far back that the rewards usually don't out weigh the opportunity cost of being able to peacefully get your science and economy up. If you do have to go to war, always try to do so after you get your NC up. If you don't do that you will be at a big disadvantage compared to those who played simcity the entire time you were at war.

Unless you get unique luxuries and wonders from your spoils it's just not worth it. Also, if you find yourself with lots of cities you will probably need either happiness from a strong religion or Notre Dame. Without either one of those you will be having some happiness issues.
 
Did that, didn't help catch tech leaders =/

Freedom? I would go for Order and get +2 happiness for every monument for a quick massive boost. That's 12 happiness right there along with the other stuff you can get later like happiness from workshops, factories, hydro plants, and a big science boost from factories. Then there's my personal favorite, a huge boost to caravan yields.
 
Top Bottom