Who to play next? Please help me up my game some more!

choraltrickster

Chieftain
Joined
Jan 19, 2015
Messages
84
tl;dr
I'm a wide-player, pretty warmonger-y, but into commerce and CS politics and prefer Diplomatic Victory over other VCs. I just played Assyria and loved them. Who should I play next (first time on Immortal). Tips appreciated. Thanks!!

My play style: wide, rapid expansion, achieve Diplomatic Victory through warmongering and CS love. I generally strangle my first opponent with cities and maintain good relations for as long as I can or until it makes sense to remove them. Of my next encounters, I choose one target and try and befriend the others. Eventually I'll have taken my continent and the continent of two other Civs and go into the end game carefully targeting capitals and manipulating my remaining opponents into warring with each other while I buy up CS council votes and dominate the council. As they all move to eventually hating me and only taking terrible lux deals in response to my aggression, I buy off their CSs and attack one civ at a time. Other traits? I'll try to never occupy a CS unless it can provide a very strategic beachhead for conflict on a new continent. I try and liberate CS's whenever the opportunity arises. I take every happiness policy bonus and build every happiness building pretty much as quickly as possible. I am usually right around 0 happiness, slipping below during wartime. I try to never raze cities and never use nukes. While I warmonger a bit, I also try to be loyal to my allies and try to get the AI to make the DoWs (with some encouragement!) I could never play tall and go all science. Once I gain the upper hand, I want to strike! (That said, I still go rationalism)

My most recent game: Emperor, standard, standard. Finished with 4026pts, DV on turn 441. My city progression went something like: expand to 6 via Liberty, take 6-7 more from my first two victims, and in then be more discerning about annex/puppeting with priority on capitals and wonder cities, ending with 18. This game confirmed that Assyria, is the civ for me (to date). I often lag behind in science with my playstyle, but Treasures of Nineveh and Royal Libraries allowed me to keep pace, not to mention contributing to my army. Going Liberty instead of Tradition was mind-blowing. I loved how quickly I could get to six cities and still manage to build some wonders along the way. Then concurrent Commerce/Rationalism/Ideology.

The civs I've played successfully in order of enjoyment: Assyria, Poland, China, Shoshone, Austria, Aztec. Austria's UA appeals to my expansionism and I had one of my best games with them, but it wasn't really enjoyable. Poland is Poland. I loved China for the gold bonus and the double-strike of the UA along with the general bonus. Shoshone were great for getting a hot start; they're probably a good one for my play style. Aztecs are too war focused. I do wage war quite a bit, but it isn't ruthless and unbridled; I really like diplomacy, CS influence, political intrigue, espionage. Like I said, so far Assyria has seemed to suit my play the best, but I'm looking to graduate to Immortal as well as try an unplayed civ. Who do you think would be best for me? I think Rome and Japan might be the best fit, but I'm not excited by civs with two UUs. I'd love to hear your suggestions on which others civs might suit me. Also, any strategy suggestions for my style of play would be appreciated. Thanks everyone!

(an aside, but there were so many threads here that helped me with my last game; the building wide thread, the Shoshone deity game thread, the best/worst wonders, gifting cities--instead of razing them--to puppeteer inter-opponent tensions. I've learned so much this week! Thanks again!)
 
Arabia. If you like diplomacy/intrigue on top of wonderful military expeditions. The camel archer is the best unit in the game, but as you played with China I expect fun is higher priority than balance. Then the bazaar and the UA both allow for delightful and complex diplomatic arrangements for both trade and CS stuff. Religious intrigue, oil wars, and resource bribes are all aplumb with Arabia in SP, and they're also right on the line for staying competitive in a new difficulty level without overkilling it, underkilling it, or forcing a playstyle. Arabia all the way.
 
Arabia. If you like diplomacy/intrigue on top of wonderful military expeditions. The camel archer is the best unit in the game, but as you played with China I expect fun is higher priority than balance. Then the bazaar and the UA both allow for delightful and complex diplomatic arrangements for both trade and CS stuff. Religious intrigue, oil wars, and resource bribes are all aplumb with Arabia in SP, and they're also right on the line for staying competitive in a new difficulty level without overkilling it, underkilling it, or forcing a playstyle. Arabia all the way.

Great post. Thanks so much! You clearly get what I'm about! I think I discounted Arabia thinking I needed to play religious, and I was unaware of the strength of the Camel Archer. Sounds like I'll be rolling in gold! Bazaar looks great.

Seems like founding a religion will work fine as the religious beliefs will be a boon. I can still play my usual style afterwards and can use faith to buy Great Merchants, which I love.

Interested if anyone else has other ideas. Thanks!
 
Ok, so I went Arabia as suggested by inthesomeday. Great suggestion! I had my best game to date, finishing with a total domination victory (not just occupying capitals, but all non-CS cities. HoF score of 5300 with 31 cities (still ending with 30 happiness after puppeting 3 cities on my final turn!) This was on Emperor though (by mistake), rather than Immortal as planned. Here's how it ended:

https://imgur.com/a/OD2di

On to my next game. I thought with that kind of domination, I might be ready to skip Immortal and go Deity. Well, I'm nearly finished my first Deity Game, and I'm still in it, but it isn't going to end in victory.

In the deity game, I shared my starting continent with Korea and the Dutch--good neighbours. The Dutch and I rended the Korean empire, splitting their six cities between us. Though I'm still in it--Korea, Siam and Shoshone have all been wiped--I'm woefully behind in every measure except land. I have 12 cities, but they have populations between 5 and 18, where the core cities of the others are 30-40pop. I'm lugging gattling guns, artillery and lancers while my foes have built Apollo and Manhattan. It's turn 300, I'm at 1000pts, the Americans similar, with Holland, Ethiopia and Zulus at 2000-2600. We're all 'order' except Ethiopia. The AI is just so fast on Deity. My foes had 5-6 cities when I only had two. I was able to block off most of the continent for myself and settle 8 cities. I missed pyramids but got NC, BB and a few other wonders but was still forever behind. I just can't catch the AI.

I've gone from Prince to (almost) Deity in a few weeks thanks to all of the great info available in this community. Of particular value have been Danaphanous' Shoshone Empires videos and his wide guide as well as Acken's Liberty Wide guide. I still can't see how I can pull off a Deity victory (in this game, or another)--my population growth and teching are just too slow. I know my wide playstyle is ill-suited to Deity but I've seen many players here play this way successfully. Any more thoughts on what I can to turn the corner? At what turn, at the latest, should I take the points lead, in order to have a shot at a D/D victory?

In the meantime, I think I'll roll one up on Immortal! Thanks everyone. Respect to all of the great deity players here!
 
Clarify for me when you start taking cities. Is it early? The happiness occupation penalties for early conquest on large cities can cause your core to grow slow if you aren't careful which translates to slower science rate. This makes continuous early conquest on Deity a bit tricky since the AI can get ahead during this time. As you've seen me do begin to do recently in Shoshone Empires, the best way to keep up in science in this situation is to beeline and build/buy universities as your growth is starting to slow down. Then when you don't have the happiness to grow just start running all the scientist specialists. This will give you a lot more midgame science and also result in more great scientists towards the end of the game to accelerate you toward the military techs you need. If I expect to expand wide I also try to get a city or two near jungles and mountains for the midgame science boost. You also open rationalism and try to manage growth to stay happy through most of the renaissance. The science boost is a flat 10% on everything so pretty significant in getting to the industrial era.

Also, if you are taking lots of puppets they are likely to grow uncontrollably but not work scientist specialists so they can end up hurting you if you leave them too many high-food tiles to work. You can indirectly control their growth by replacing some farms and building more trade posts on your puppets to keep them growing slower. This way they will bring in gold (and science with the appropriate rationalism tech).

I may play an interesting domination game next series, I haven't done one in a while and the AI is pretty ridiculous on Deity. Could make for a fun challenge. :) In general if you truly intend to conquer the world autocracy is the superior choice. Order can work, but is more geared toward developing the large empire, whereas autocracy is geared for taking cities while staying happy and stealing opponent's tech fast to keep up.
 
If you want to avoid huge runaways on deity, you have to start conquering easy with CB, and that is best accompanied by liberty. Honor can also work, but I do not like the fact that it delays getting the first capital usually and the delay snowballs into tougher opponents later on. You should be able to get 1-2 capitals with CB and rest with XB. If you hit a brick wall, then just slow down domination, get science and rush artillery and should finish the game with that. However if you don't finish, you will have to detour for flight to get triplanes and I always find that it adds many turns to finishing time if you let an AI hit modern era through flight. Don't bother with rationalism on early domination games, as your happiness will be negative before ideologies and game should end shortly afterwards anyways.
 
Arabia. If you like diplomacy/intrigue on top of wonderful military expeditions. The camel archer is the best unit in the game, but as you played with China I expect fun is higher priority than balance. Then the bazaar and the UA both allow for delightful and complex diplomatic arrangements for both trade and CS stuff. Religious intrigue, oil wars, and resource bribes are all aplumb with Arabia in SP, and they're also right on the line for staying competitive in a new difficulty level without overkilling it, underkilling it, or forcing a playstyle. Arabia all the way.

I second this. All the Civs with good midgame UUs that still have economic bonuses are fantastic for the War into peaceful VC transition. I also like the Huns because of the prod. bonus for pastures which is amazing and China/England because they make midgame Crossbow rushes even more effective.

Ok, so I went Arabia as suggested by inthesomeday. Great suggestion! I had my best game to date, finishing with a total domination victory (not just occupying capitals, but all non-CS cities. HoF score of 5300 with 31 cities (still ending with 30 happiness after puppeting 3 cities on my final turn!) This was on Emperor though (by mistake), rather than Immortal as planned. Here's how it ended:

https://imgur.com/a/OD2di

On to my next game. I thought with that kind of domination, I might be ready to skip Immortal and go Deity. Well, I'm nearly finished my first Deity Game, and I'm still in it, but it isn't going to end in victory.

In the deity game, I shared my starting continent with Korea and the Dutch--good neighbours. The Dutch and I rended the Korean empire, splitting their six cities between us. Though I'm still in it--Korea, Siam and Shoshone have all been wiped--I'm woefully behind in every measure except land. I have 12 cities, but they have populations between 5 and 18, where the core cities of the others are 30-40pop. I'm lugging gattling guns, artillery and lancers while my foes have built Apollo and Manhattan. It's turn 300, I'm at 1000pts, the Americans similar, with Holland, Ethiopia and Zulus at 2000-2600. We're all 'order' except Ethiopia. The AI is just so fast on Deity. My foes had 5-6 cities when I only had two. I was able to block off most of the continent for myself and settle 8 cities. I missed pyramids but got NC, BB and a few other wonders but was still forever behind. I just can't catch the AI.

I've gone from Prince to (almost) Deity in a few weeks thanks to all of the great info available in this community. Of particular value have been Danaphanous' Shoshone Empires videos and his wide guide as well as Acken's Liberty Wide guide. I still can't see how I can pull off a Deity victory (in this game, or another)--my population growth and teching are just too slow. I know my wide playstyle is ill-suited to Deity but I've seen many players here play this way successfully. Any more thoughts on what I can to turn the corner? At what turn, at the latest, should I take the points lead, in order to have a shot at a D/D victory?

In the meantime, I think I'll roll one up on Immortal! Thanks everyone. Respect to all of the great deity players here!

I don't think your playstyle is ill-suited for Deity at all :)

The biggest problem here is that some of your cities are really small and some are great. The small cities are dragging down your good cities! There is a penalty for every city you found/annex/puppet. This penalty increases social policy and technology cost.

So in order to keep up with the Deity AI you should only keep capitals, very strong expos, or ones with world wonders. You need to be way more picky, raze more cities and puppet less. Puppeting won't get you far, because the computer just makes terrible build decisions.

Having lots of small cities comes with more disadvantages: You cannot build all the national wonders, the national wonders cost more, those cities cost you happiness which you need to grow your good cities and so forth.
 
Ok! So I've applied your great advice and have gotten a lot better. I had a few failures along the way and I've given up on Deity for now, but I'm on my way to winning my first Immortal.

Here are the reasons I lost my last few games and what I changed in my next games:

- slowed by unhappiness
- crippled and crushed for being a warmongor
- revolutionary wave
- AI runaway
- culture lag

In my current game, everything came together. I played a game as Poland and another as Arabia, but went back to my beloved Assyrians after only moderate progress. I love Assyria's UU for early conquest, and the UA helps to keep up with science until I go Rationalism. I started on a continent with Spain and Portugal. I stole a Portuguese and CS worker (which I later returned for CS bonus after Spain stole it from me and I captured it back from them). I committed to getting a religion because I had done well in my Arabia game. I had never made this a priority before. I was still committed to Liberty wide but delayed really expanding until making sure I'd get Pyamids and Religion. I squeezed Spain and Portugal by forward settling and eventually wiped them with Bowmen and Seige Towers before meeting any other civs, which worked perfectly. I razed and resettled the non-Capitals. I still managed to get NC and Oracle myself, and some good wonders (Borobudur, Stonehenge and Artemis) from my foes and a couple of natural wonders. Portugal had two holy sites which helped me take over the continent with my religion. I had 9 cities with 4 CS on my continent. I expanded to 11 to grab Old Faithful and some more luxes after League of Nations rocketed my happiness (with new trade deals). This put me tied for the lead when I met the other 5 civs--previous games I was either lagging, or close to the lead but soon reviled by everyone. This game I managed good relations and kept my foes at war with each other while I rushed Universities and spread religion. I bought a CS with a MoV (which I'm not sure how I got?!) on the other continent with my 5--soon to be 3 foes (Mongols and China got beat down by AIs). I woo'd CS's and got Forbidden Palace which allowed me to get to a quick majority on the World Council. This allowed me to avoid ideology unrest by invoking world ideology (and religion). I've embargoed my opponents and can probably win science or domination, but will probably get diplomatic first. Other things that have contributed to a great game were having the Mongols and Huns on another continent who kept up the bloodshed with the other AIs (Ottoman, French, Chinese), without anyone running away with it. One other thing I did differently, I went Patronage rather than Commerce. Seems to have worked, since I have all CS in my sphere.

I now have two beachheads on the final continent, and am at peace, while my foes fight it out. I'll re-arm and hit the Ottomans next (they're strongest), before finishing the Huns and French.
I'll let you know how it ends!

Things that made a difference:
- steal workers
- nothing to do with workers? Don't hit the space bar! Go chop some trees!
- raze more, puppet less
- wipe continental opponents swiftly before meeting civs from abroad (to keep a clean reputation)
- get a religion
- block missionaries
- rush Pyramids, NC, XBows, Industrialization
- don't neglect culture if you want to keep your ideology
- build CS allies to dominate council votes
- if another civ gets cold at the trading table, bribe them to attack someone else before they attack you!

I thought sharing how I applied the great suggestions from the community might help other players similar to myself, wanting to get to Deity. I think I need to win another Immortal before I try Deity again, since a lot of things aligned for me this game.

Thanks for helping me out!
 
You can try Persia or the Celts.

Persia has a warmonger start by abusing golden ages that I've read about and I'd try myself.

The Celts have a first pick of pantehon and can grab a solid religion, and religion really boosts wide play. Their UB provides happiness, which is also awesome for wide.
 
Nice, thanks! I have realized that I need not avoid Religion focused civs. 100 turns into my next game as the Mayans. Have conquered Montezuma already and have a lot of space to work with. Shaka appears to be on my continent but we're separated by a CS land bridge or shallows. Looks to be another good game. I'll give Persia or Celts a go next! Thanks for the suggestions

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Clarify for me when you start taking cities. Is it early? The happiness occupation penalties for early conquest on large cities can cause your core to grow slow if you aren't careful which translates to slower science rate. This makes continuous early conquest on Deity a bit tricky since the AI can get ahead during this time...

Ack. This has happened worse than ever before. I now know the consequence of going into debt! Guilds in 200 turns?! Wtf?! With Mayans, I went to war earlier than I would as Assyria, and I think the large Tenochtitlan occupation coupled with my Rexing and building too many roads too early put me in a bad spot. Might still be salvageable though. I got NC and have 7 libraries, but am generating no science due to the worst debt I've ever had. It got worse because I had to produce things, not having guilds. I gifted some units but wanted to keep my army in tact knowing the Zulus are next. I was right about the land bridge and can probably take the two Ottoman cities that are being beaten down by the Zulus. The unhappiness would ruin me, but I think I'll encounter other trading partners soon. This might be a lost cause, but I'll see how it goes.

Peeked at the scoreboard. I'm ahead of both the Ottomans and Zulu who are across the land bridge, but have half as many points as the civs in the other continent(s). With so many cities, linked and developed and my religion in a dozen cities, I think there's hope to get over the hump--though in my next game I'll work more slowly. Lesson learned! Don't pre-build road networks! Don't spiral into debt. Sigh
Celts are very strong for big empires. They are probably my favorite civilization. Let us know how the Mayan game goes, they are another big favorite of mine. :)
All right, next up, the Celts!
 
Yay! I'll showcase them at some point on the channel. The main reason they are amazing is they have so much extra options for happiness. The Ceilidh hall provides an extra 4 in every city in the Renaissance right when you usually run out (like you saw happen in my Shoshone game during Renaissance). And their surefire religion means at least 2 more and sometimes as much as 4 more per city if you choose happiness follower beliefs. With the Celts I could have had every city in a 10+ city empire over population 12 by the industrial.

Sorry to hear about the bad luck with Mayans! You've seen me constantly manage near-zero gpt for a while on Shoshone Empires. This is huge/pangaea with me selling everything I can to the AI, lots of trading partners, keeping a small military, and building early markets and banks. So yeah, if you don't even have trading partners I'm not surprised building those roads and buildings and keeping a large force for conquests put you so far in debt. Even when you war you want at least one neighbor you keep around for a while you can send loads of trade routes too and sell your extra resources too. This should solve your gold and science problem. It's a bit of a catch-22 because you want to discover new trading partners when you are finishing off the last ppl on your continent but you also don't want them to know that you wiped out your old neighbors haha. ;) Deity AI produce loads of unit spam so with full-honor you can sometimes stay afloat just by skirmishing and killing units and pillaging. I've seen a lot of players use this to stay afloat even while in debt. I think yung.carl.jung and a few other players here are really good at this, I have less practice with conquest on Deity so I can only give you theoretical pointers. :)
 
I don't suggest using honor for early rushes on continents. The reason is that you will have a large army with nothing to do until you discover next continent if you're quick, and it costs maintenance even if garrisoned (for the free culture). Also by the time you can finish honor, most of your war should be over anyway.
Liberty is much better solution and helps get cities faster. You should only have 3 self built city if you go for domination on first continent. You can get more cities but it will usually be a drain on happiness and you really don't need more unless you need to connect more lux. A lot of time it's better to raze every non capital AI cities on the first continent and just plant new ones as the AI don't have much time to develop good cities yet. Also you shouldn't build roads unless the cities can generate enough gold for the road connection to support the cost, there is no point to build roads for early conquest.
 
I didn't find Immortal too hard after playing Emperor for quite a while, aside from sometimes there is a runaway AI problem, and sometimes you get smoked by an early AI gang-up rush. So make a couple dudes with pointy sticks even in peace time in immortal early on, and make sure to keep paying the AI to fight each other.
 
You can try Persia or the Celts.

Persia has a warmonger start by abusing golden ages that I've read about and I'd try myself.

The Celts have a first pick of pantehon and can grab a solid religion, and religion really boosts wide play. Their UB provides happiness, which is also awesome for wide.

Great suggestions! I notched my first Immortal win playing as Persia (liberty/patronage/rationalism/order, splash commerce). It wasn't my most interesting game, and I finished with a lower score than usual as I wasn't able to roll over my foes and settle as many cities as I like to, but damn!--playing a game where happiness and wealth are a non-issue was a treat. I won on t332 having trailed my game-long ally in Catherine until the end--not the first game I've had where she's been a great ally (who is just a little too expansionistic to be a perfect neighbour). She had a couple of SS components when I took the council vote for the win. I didn't find the Golden Age ability as useful for war as I did for my economy, but maybe I didn't properly utilize the ability. I also didn't build many Immortals. Most interesting in this game was the parity. At turn 300, 7/8 Civs were all within 300 points of each other.

When I started this thread I was a relatively new player and since then I've learned that when choosing a Civ the UA shouldn't be given more weight than the other abilities. The game is so misleading when you are prompted to choose your Civ where it gives the verbose UA description and doesn't even have a rollover description (iirc) of the other two uniques, making them seem very secondary. The first Civs I played had UA's that fit how I wanted to play, but with your suggestions I now know that the ability of any one unique can trump the others. I would have never considered Arabia, the Celts or Persia, because their UA's don't sound all that appealing, but Camel Archer, Ceilidh Hall and Satrap's Court are great for my wide and aggressive (but discerning) play style.

I've been travelling for weeks and just got back to playing a couple of days ago. During my time (in Portugal, where I spent plenty of time thinking of all things Civ as I visited Braga, Coimbra, Leira, etc.!) I made a top-10 ordered list of the Civs and their enjoyment/appeal/fit for a wide and moderately aggressive player. (some are based on having played them, others on the to-do list).

Assyria crush foes early and rather than lag science, gain!
Arabia $$, camel archer, oil deals
Poland extra policies, can't lose
China spam chukonu, level, promote. good gold too from UB
Shoshone cities are always amazing due to land grab
Celts guaranteed religion. amazing UB for wide
Persia Satrap's Court awesome UB for both gold and happiness for wide play
Greece all your CS are belong to us. best part? play as Alexander=no play vs Alexander!
Rome reduced building costs across the empire, great for wide
Egypt Burial Tomb amazing for wide

It was hard to keep Austria and the Mayans (both of which I've played) off of this list.

On this list I've only played Assyria and Poland more than once. I've yet to play Greece, Rome and Egypt. I think I'll give Egypt a go. I think Greece and Rome would both play really well, though they're both a little boring--I have a thing against two-UU Civs :D

Any others you'd suggest I consider? Thanks all! I think it's time to tackle Deity again!
 
yep, with many civs the UA is actually the weaker of their perks. And any civ with a UB usually has a weaker UA because UB are often very good.

I actually have yet to play about half of the civs myself but I was going to be trying Portugal YNAEP next, vids for that coming next week! You've actually played some guys I haven't with Persia and Arabia, but I've heard they are very good.

Korea also plays pretty well wide. They get extra science from specialists and that works the same in a few cities or many cities. Wide Korea has the fastest science victory times of any civ and though some people would disagree with me, I find their turtle ship and Hwa'tcha to be very useful for some renaissance warring. Turtle ships will destroy coastal cities with ease, even more so if you use their ability to score a tech lead.

If you want a different kind of wide player, Polynesia can be quite fun. Their ability to instantly embark gives you a massive advantage in quickly settling island colonies allowing you to grab lots of rich coastland and islands no one else will see for half the game. And their Moai can give a LOT of extra culture making them an excellent wide player with good border expansion and policy acquisition rate. You might consider taking the tradition opener with them then proceeding through liberty to get the fast border expansion to go with their extra culture. I've heard on average they can get extra policies at a rate of 50-70% of the poland ability in addition to their other abilities, and since that culture is from terrain it becomes ideological defense and eventually tourism with hotels and airports making them a really good cultural victory player. The maori warriors are pretty tame but keep in mind their special intimidation upgrade carries so just build more warriors then usual and upgrade them and you'll lower you opponents defenses wherever they are near.

Welcome back and good luck with Deity!
 
yep, with many civs the UA is actually the weaker of their perks. And any civ with a UB usually has a weaker UA because UB are often very good.

I actually have yet to play about half of the civs myself but I was going to be trying Portugal YNAEP next, vids for that coming next week! You've actually played some guys I haven't with Persia and Arabia, but I've heard they are very good.

Korea also plays pretty well wide. They get extra science from specialists and that works the same in a few cities or many cities. Wide Korea has the fastest science victory times of any civ and though some people would disagree with me, I find their turtle ship and Hwa'tcha to be very useful for some renaissance warring. Turtle ships will destroy coastal cities with ease, even more so if you use their ability to score a tech lead.

If you want a different kind of wide player, Polynesia can be quite fun. Their ability to instantly embark gives you a massive advantage in quickly settling island colonies allowing you to grab lots of rich coastland and islands no one else will see for half the game. And their Moai can give a LOT of extra culture making them an excellent wide player with good border expansion and policy acquisition rate. You might consider taking the tradition opener with them then proceeding through liberty to get the fast border expansion to go with their extra culture. I've heard on average they can get extra policies at a rate of 50-70% of the poland ability in addition to their other abilities, and since that culture is from terrain it becomes ideological defense and eventually tourism with hotels and airports making them a really good cultural victory player. The maori warriors are pretty tame but keep in mind their special intimidation upgrade carries so just build more warriors then usual and upgrade them and you'll lower you opponents defenses wherever they are near.

Welcome back and good luck with Deity!

Thanks Danaphanous! I can't tell you how many times I watched your videos when I was away to get my civ fix.

Interesting thoughts on Korea and Polynesia. I had always thought Korea was a tall civ, but I see they can play wide also. Polynesia is always great in my games, but I haven't ventured into Aesthetics and CV yet. Maybe it's time to branch out!

Hey, I'm stoked to catch the next 4SS episode! ;)

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