Will anyone be looking into creating a mod for city build queues?

Arkatakor

King
Joined
Mar 11, 2006
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Location
Stockholm, Sweden
I personally find the lack of build queues a game breaker. As there have been mods that tweaked the Civ5 UI (including adding drag and drop functionality to build queues) I was wondering if any modder had their eye set on this.

I have read arguments that this is not possible due to districts. Technically I see it being possible if an event is triggered when the district item reaches the top of the queue. Only then would the player be prompted to choose where to place the district, not while queuing it.

Any thoughts on this?
 
Having looked into the ProductionPanel.lua and to try and make it stay open when switching production I can say it is a f***ing mess. The entire thing needs to be rewritten to have any kind of usability. So I expect this to be quite a complex mod.

In terms of the district placement. I was thinking if you right click a district itl be a placeholder, which you can place on the map to remember how you are planning your city, as too many districts depend on other districts and its easy to make mistakes. Also if you do not have the district/wondor you can rightclick a placeholder district, which will always be visible on your world view, so you have a mental note where to place that wonder you will unlock in 10 turns.
 
Having looked into the ProductionPanel.lua and to try and make it stay open when switching production I can say it is a f***ing mess. The entire thing needs to be rewritten to have any kind of usability. So I expect this to be quite a complex mod.
I had done some searches for "queue" in the lua files and I did come up with some results - so I was hopeful, thinking that firaxis had the basic code but simply did not have time to implement it for release but were going to patch it up. It looks like I had false hopes. I honestly can't believe they f***ed it up so badly. As far as i'm concerned, thats very bad news. - I can't believe that they would make such a fundamental omission.
 
Yeah one really wonders what was going through their heads. I can't imagine they simply forgot about it. So they must have talked about it at some point and decided it wasn't worth it, or they gravely misunderstood our expectations of the game.
 
Yeah one really wonders what was going through their heads. I can't imagine they simply forgot about it. So they must have talked about it at some point and decided it wasn't worth it, or they gravely misunderstood our expectations of the game.
Being that its fully technically possible, I can only come to the same conclusion. This is such a core feature for management that I went ahead and made 2 unsuccessful attempts (since I played over the 2 hour limit) to refund the game.
 
So they must have talked about it at some point and decided it wasn't worth it, or they gravely misunderstood our expectations of the game.

Considering that they left buttons, functions and the whole production queue panel up in the game's code (which you can even make visible ingame) I don't think this is correct. They porbably didn't have enough time at the end to properly implement it and prioritized other features. They will surely implement it in some patch.

The base for a queue is there, everything you build is added to a list of currently built items, it just seems that the first item of the list is replaced by the new one. So hopefully they just have to make minor changes.
 
want this added back bad and also auto keep building industry, campus research etc until told to stop.
 
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