johny smith
Deity
- Joined
- Mar 10, 2007
- Messages
- 2,273
Well screens I thought just be renamed and loaded from the default path, but anything that tells what screen to be used to be loaded from modules. Basically someone could drop in a folder that tells the game to load a different python screen versus manually merging it in the python folder.
It would be nice to have all the screens modular in tabs though, but doubt anyone would actually finish doing that on the maininterface alone for example so that loads in sections. Well anyway that is what I was hoping for just load different screens by adding something to modules. Modular screens are not going to happen.
The random events might be useful for others because of how hard it was to link them in before they might find it easier to add some now. I mean if they are modular it is a lot easier for them to test them by dragging and dropping I mean. But I am not sure really if there is a demand.
Zebra I think is working on more modular files, but I am not sure. Thanks again for all of the help.
It would be nice to have all the screens modular in tabs though, but doubt anyone would actually finish doing that on the maininterface alone for example so that loads in sections. Well anyway that is what I was hoping for just load different screens by adding something to modules. Modular screens are not going to happen.
The random events might be useful for others because of how hard it was to link them in before they might find it easier to add some now. I mean if they are modular it is a lot easier for them to test them by dragging and dropping I mean. But I am not sure really if there is a demand.
Zebra I think is working on more modular files, but I am not sure. Thanks again for all of the help.