WorldBuilderSave Viewer released

Gr3yHound

Mr.MapView
Joined
Mar 30, 2004
Messages
395
thread and download links in the map forum


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CHANGELOG:

  • 0.2.1.1002 (7.Dec 2005)
    • Added all Improvements
    • Improved the help
    • Tweaked the navigation to avoid easy misstakes and help you understand the system
    • Removed the listbox on the left side
    • All TerrainTypes are not write protected per default
    • You can now zoom in editmode (rightclick drag and move like it has always been)
    • Little MapView note will appear on Screenshots (sry :D )
  • 0.2.0.982 (5.Dec 2005)
    • Introduced editing functionaility
    • Edit all terrains but snow
    • Delete Resources
    • Delete Routes (even if Railroads are not yet displayed)
    • Delete Improvements (even if only Farms are displayed)
    • Delete Forests/Jungle
    • Edit Plottype (flat, hilly, peak)
    • Add Resources (requires an existing "BonusType=*" line for plot)
    • Add Jungle/Forest (requires an existing "FeatureType=*" line for plot)
    • Farms are now displayed
    • Oases are now display
    • Update check feature implemented
    • Splitters for custom resizing inside the program window
    • Graphical statistics for terrain occurance.
    • started coding on dynamic contents which should be ready for foreign ressources, terrain types and whatever once it´s done. (thinking of mods)
    • Added help
  • 0.1.5.589 (25.Nov 2005)
    • Added console support. You can now set MapView to be the default program to be used with *.wbs files if you double-click on a *.wbs file. It will automatically load and display the map. Thx vadus for the idea.
    • Added support feature type jungle.
    • Added peaks.
    • Scrollspeed now depending of the zoomfactor to make viewing easier. thx Junuxx for the hint.
    • Changed limits to 300k lines and modified dimensions to maximum 250x150.
    • Worked on the performance. Only tiles inside the window will be drawn. Still needs improvement tho.
    • Added x and y position indicator.
    • Now showing line of "BeginPlot" of the tile when you click it.
    • Lots of code improvements.
    • First steps to make this beeing able to work as an editor.
    • Added a marker to emphasize the tile that is currently marked/under the mouse.
    • When you left-click on a tile the corresponding Plot info will be shown in a text field. (even if you can type, you can´t edit yet)
  • 0.1.4.469 (22.Nov 2005)
    • Added Rivers.
    • Added Woods.
    • Made a few neat buttons.
    • Screenshots are now saved as jpeg files.
  • 0.1.3.452 (22.Nov 2005)
    • Resources are now shown.
    • Added a button to toggle them.
    • Changed texture format to *.tga in order to use transparency.
  • 0.1.2.382 (21.Nov 2005)
    • Fixed issue about suffixing spaces crashing the program
    • Fixed issues that crashed the program when clicking certain Error messages
    • After a map is loaded it´s displayed center
    • Added some logging
    • Supports file with 100000 lines now (formerly 50000), dimensions are still 200x200
    • Added screenshot feature (*.bmp)
  • 0.1.1.349 (19.Nov 2005)
    • Implemented TerrainFeature support and realized it for FEATURE_ICE
    • Ice fields now visible as ice
    • Added Texture for ice to "MapView\Textures" folder
  • 0.1.0.345 (19.Nov 2005)
    • View *.Civ4Worldbuildersave map by terrain type using Texture files
    • Added Move, Zoom, Scroll ability to the OpenGL window
    • View source file line by line
    • Added listboxes for Player information
    • Added listboxes for map informations
    • Added listbox for game information
    • Added some basic syntax error checks
      • BeginTag before EndTag (BeginPlot is allowed to start Units and Cities)
      • Some checks on the coordinates in zterrain plot
 
Currently it only shows the map as it is. Not perfect yet but it is a fast way to view the map and get an overview, see dumb errors like woods in the oceans or such things.
With the lastest version i did the first step towards an editing functionality but until this really works you´ll still have to wait a bit.

What you could do with the Program (0.1.5.589) is mainly preview the map without having to load it via civ or see if you find easy errors as mentioned above and easily find out in which line of code it is, or what the coordinates are. Or just use it to create a screenshot of a wbs map.

but don´t worry....the goal is to supply editor functionality as fast as possible.
 
The program is neat because it allows you to view everything in a rather moral visual way than an INI file. Which is great to reference back on. :goodjob:

Tbear2520
 
Gr3yHound said:
:bumb: for new update
:D again

CHANGELOG:

0.2.1.1002 (7.Dec 2005)
  • Added all Improvements
  • Improved the help
  • Tweaked the navigation to avoid easy misstakes and help you understand the system
  • Removed the listbox on the left side
  • All TerrainTypes are not write protected per default
  • You can now zoom in editmode (rightclick drag and move like it has always been)
  • Little MapView note will appear on Screenshots (sry :D )
 
Okay, how does it work?

I keep getting "Externe Exception EEFACE" errors.

Edit: Okay, looks like it has problems with the Excel-based "YAME Civ 4" spreadsheet. The files produced by Civ 4 WorldBuilder are okay. :(

Edit 2: So how do we maximize the view, like you show? And how do you stop the screen from slowly scrolling around? (It also acts slowly... :( )
 
Pragmatic said:
Edit 2: So how do we maximize the view, like you show? And how do you stop the screen from slowly scrolling around? (It also acts slowly... :( )

there´s a splitter between the 2 areas of the program, you can just fluidly resize them by drag and drop the little gab between the greyish fields and the map window. You´ll notice the splitting curor to appear as soon as you hover the mouse arround in the border area.

yeah, there´s is an issue about the scrolling not stopping when you move on a toolbar in editmode. Currently scrolling should stop as soon as the program tracks a mousemove event on those toolbars but unfortunately that isn´t bulletproof yet. ;/

In the normal, viewing mode you can just press the left or right mouse button to either scroll or zoom.
 
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