@gapetit
Thank you very much for your modifications, i already included several bits in my work now. I especially like the refugees unit.
@Prof. Garfield
Thank you for the information concerning limitations of still 7 civs. Also thank you for your work concerning the "canbuildSettings" in the Lua System.
I am already studying it. I think i must use the "canbuildsetting" in this scenario then, as i see no other option in preventing the other side from producing
the wrong units in the wrong cities ( Bosnian 5th Corps units that were only inherent to the city Bihac come to my mind for example ).
Concerning the font types and sizes, well i will reach out to TheNamelessOne then. Another point that comes to my mind concerning fonts is, that i
read somewhere that it uses a system font (Times New Roman ?) and that you could tweak it if you renamed another font with the font that is by default
used by Test of Time.
Does somebody know the standard font used in ToT (Font Identification yielded somethin between Baskerville and Mirador Font ) ?
Concerning the time of the year, is it possible to make the change of the Terrain1.bmp & Terrain2.bmp via lua scripting ?
Another Thing i noticed: Giving a freigt ship (Domain 2) the Caravan role (7) still doesn not allow this ship to open a trade route if you move
it to the city of anoher civ. I guess this also is a case for further scripting.
@Patine
Don't worry, i rummaged through ten years worth of units in this forum the last days and saved them on my hard drive.
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Concerning further thoughts on the Project:
The Upping of the city limit is a real gift. I can now include major NATO/Neighbouring states cities in the scenario. Albania is
really interesting here, as it will allow me to include the infamous albanian civil war of 1997 in the project. A strong reaction from
Austria is also possible now in hindsight of the slovenia campaign (A sucessful serb commander can now strike deep into austria
and capture cities there).
Btw, is there any austrian unit with the classie pea dot camouflage pattern ?
I still have around 50 unit slots available, and i must admit, i have no idea what to do with them. Any suggestions are welcome.
Tweaked some stats and did a test run to see how possible it is for a able serb commander to reconquer the secession states, and after
the test i can say: Yes, it is possible, but not easy and you need a little bit of luck and you must achieve a capture of all main obectives in
2 turns aka 4 months, before UN starts to intervene in state affairs.
What still makes me a little bit problems is how rigid i want to force the player into events, as i must admit i really liked the approach of the classic
yugoslav scenario of Francois Baire, which gave you a lot of freedom in your choices. I think diving deeper into lua concerning the "If" "then"
functions will help me here. I think i will give the player a somewhat rigid frame for certain events till 1995, or make it harder for him to deviate from
the historical course, but after then give the player a lot more of freedom to do his bidding, as the last goal is, as we all know, to establish
a yugoslav moon base
Still, any suggestions are welcome.
I thank all of you for your time.