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Civ4 Beyond the Sword v3.19 Patch (PC) 2016-10-05

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http://forums.civfanatics.com/showthread.php?t=323831

List of changes for Civ4 Beyond the Sword version 3.19

Special thanks to Bhruic

V3.19

- Info screen always shows demographics when espionage is disabled

- Players can no longer receive obsolete resources through trade

- Fixed bug where culture obtained through espionage was 100 times lower than intended

- AI player better evaluates his situation before voting for a ban on nuclear weapons

- Fixed a few AI civic evaluation bugs

- AI changes civics during Golden Ages

- Fixed bug with AI not knowing how close its cities are to other players

- Re-enabled Foreign Advisor "Glance" screen

- Fixed Team Battleground map script to distribute hills better and work around team-counting problem

- Civilopedia lists buildings that replace a given building

- Barrage promotions no longer available to units without the ability to already cause collateral damage

- Conquistador ignores walls, to be consistent with Cuirassier

- Fixed AI defender bug for newly captured cities

- Build-specific production modifiers are no longer counted for overflow gold calculations

- Building or destroying a fort now properly refreshes resource connections

- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add

- Fixed event triggering on a dead unit

- AI uses Warlords to make super-medic units

- Better AI decision-making related to damaged air units

- Better AI use of missiles to disconnect enemy resources

- AI evacuates ships and planes from cities in danger

- AI no longer joins Great People to cities in danger

- Fixed bug where AI Great Engineers would hurry Wonders in other players' cities

- Spies no longer interrupt their mission when moving next to an enemy unit

- Fixed map generator bug for water starts

- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election

- Fixed team-counting bug that would cause some mapscripts to fail

- Moved some gamecore-specific code into the DLL

- Fixed cheat where you could apply a free tech from one game to another

- Diplomacy summary no longer claims that a civ is the worst enemy of a human team

- Groups on sentry awake based on best unit's vision rather than head unit's vision

- Hidden Nationality units can enter friendly rival territory when starting in a city

- Fixed bug where captured cities could give double bonus for the Apostolic Palace

- Fixed a bug in AI war declaration in exchange for technologies

- Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle

- Terrain height no longer affects aerial recon missions

- No Espionage option: no Free Great Spy from Communism, no espionage-related events

- Blockading AI Privateers can no longer sense invisible units

- Colonies no longer assume the name of an eliminated player
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Thunderfall
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