So, I just learned that the fountain of youth does:
Upon discovery, +1 happiness (like any natural wonder).
When walking next to it, your unit permanently receives a "heals at double rate" upgrade. (Like a Persian Immortal).
AND
If in your borders, +10 happiness.
Yes, you heard me correctly. This is tested and verified. I was playing multiplayer and found this wonder 8 squares from my capital. I was playing france, fast expanding (pop-2 settler pump). I promptly put my 2nd city next to it. Now, I was at 2 cities, and 12 happiness.
I promptly built 3 more settlers for 5 cities total. Yes, 5 cities on turn ~25 (quick) without unhappiness. Then, the game crashed because of lag.
Now is this fair at all? With 5 cities I can pick any strategy (econ, rush, more expansion) and dominate it. I would estimate that 10 free happiness early game is equivalent to about 15 extra turns headstart.
My proposed change: ONLY the heal part should be kept. That is only arguably overpowered. The +10 happiness should be removed.
Upon discovery, +1 happiness (like any natural wonder).
When walking next to it, your unit permanently receives a "heals at double rate" upgrade. (Like a Persian Immortal).
AND
If in your borders, +10 happiness.
Yes, you heard me correctly. This is tested and verified. I was playing multiplayer and found this wonder 8 squares from my capital. I was playing france, fast expanding (pop-2 settler pump). I promptly put my 2nd city next to it. Now, I was at 2 cities, and 12 happiness.
I promptly built 3 more settlers for 5 cities total. Yes, 5 cities on turn ~25 (quick) without unhappiness. Then, the game crashed because of lag.
Now is this fair at all? With 5 cities I can pick any strategy (econ, rush, more expansion) and dominate it. I would estimate that 10 free happiness early game is equivalent to about 15 extra turns headstart.
My proposed change: ONLY the heal part should be kept. That is only arguably overpowered. The +10 happiness should be removed.