Hydromancerx
C2C Modder
@strategyonly
I just noticed something. Your thread should say "Cavemen to Cosmos" not "Caveman".
I just noticed something. Your thread should say "Cavemen to Cosmos" not "Caveman".
I noticed that workers can "create" many sources of cows or elephants (the two animal resources I already hooked), is that normal or a bug? if it's normal isn't it too powerfull?
Also in the pedia, I couldn't find a place where to know exactly what a subdued animal (and only a subdued animal) can create. I subdued some animals, and since I am not sure I'll catch more of those, I'd like to know what's best use I can make of them.
Other than that, I love the mod, although I find that there are tooooooooooooo many buildings; there aree so much of them that I can't "remember" what to build, when and why and that "removes" the "thinking" and some times makes me build with no clear " purpose"
Where do i put the leaderheads zip file with the extra civilizations?
I made a folder called Custom Leaderheads inside the Modules folder, but I ctd when i am about to click and choose a civ when starting a game.
I ask my question again as it went unnoticed ;-):
I noticed that workers can "create" many sources of cows or elephants (the two animal resources I already hooked), is that normal or a bug? if it's normal isn't it too powerfull?
@strategyonly
I just noticed something. Your thread should say "Cavemen to Cosmos" not "Caveman".
It sounds better as CavemAn, sorry.
Are you sure? Cavemen sounds like there is more than one. Such as "in the time of cavemen", not "in the time of caveman". In addition I am not sure if Cosmos is singular or plural. If its singular then maybe your right. At any rate either spelling still makes "C2C".
I got the extra civs working after I followed your instructions and also put the .fpk files into the assets folder.
Thank you.
Is there a way I can install the AND mega civ pack into this mod also?
I am enjoying the mod so far, but I have noticed that when I meet other leaders the text to interact and their initial greeting are not there. I have to press escape to leave the diplomacy screen. I finally got a map I want to play a long time on and would like to partake of diplomacy now, but how can I talk to the leaders. I've already discovered writing, as I thought that was the pre-req, but nope.
I looked over the faq on the first page and didn't see any mention of missing interface options for diplomacy only. This is the only interface element that is not present in the game, everything else is running smoothly. If anyone has any ideas how I can get the leaderhead talk text to appear I'd be most grateful.
I downloaded the 7z file and extracted it to my ..."Civ4\Beyond the sword\Mods\" folder. I am running windows xp 32 with 2 gigs ram and a 512 mb video card. Only encountered memory allocation errors after about every 150 turns or so.
Thanks for making the mod and to anyone who can help me sort out my problem.
I got the extra civs working after I followed your instructions and also put the .fpk files into the assets folder.
Thank you.
Is there a way I can install the AND mega civ pack into this mod also?
Nope, it is NOT compatible what so ever
Can anyone make it compatible? please???
You know not what you ask. It would take many hours of work. IIRC the only reason we got the AND mega pack was because someone, like you, really, really wanted it in the game.
I believe you agree...I have no doubt that there is not any better game than civ bts and C2C/AND/ROM megamod.