JosEPh_II
TBS WarLord
It took over 14 minutes for this turn to process. Each of the 4 preceding turns also took over 10+ minutes to process each turn. 6 turns prior to this turn I thought the computer had locked up so I Ctrl/alt/del to get out of the game and restart my computer.
After that I took the auto save reloaded it and tried to move forward with the game. It again "seemed" to lock up. So I restarted the comp again but this time when I loaded the save I went into WB. There was a New barb city to my east with No units in it. It was a size 1 city. I placed 2 tomahawks and 1 javelin on the tile next to the city. I re-entered the game and walked 1 tomahawk unit into the city destroying it. I then hit the end turn button. This time the end turn diplay turned to waiting for other civs. After 4 minutes of waiting it processed. The next turn after clicking end turn both the Press enter and waiting came and went but the lil running man was still running and no new turn. So I had an idea, if sometimes we need to hold the Shift key down on reloading a game to clear cache would it work on an end of turn process. So I held down the shift key and within 1 minute the turn processed. Next turn after all adjustments to game play and hitting the end turn it started the to do like the preceding turns, i held down the shift key for over 1 minute and still the lil man kept running. 14 minutes later the turn processed. And the last 3 turns have all been the same in processing time.
I have a Dual Core IBM e7400 chipset on a Gigabyte dual bios Sata mobo with 8GB of DDR2 1066Mhz ram. The OS is Win XP Pro x64. And the Video card is an ATI Radeon HD 4650 with 512Mb DDR2 onboard ram, shader 4.1.
The previous two versions of C2C I would make it to the 2400+/- BC time frame and not be able to continue. This time I have made it past the 1st "freeze up" but at the cost of very long turn processing times. I also on the next to last turn turned off all the display items on the lower right of the main screen, resources, grid, list, etc. Didn't make any discernible difference. I also looked in task manager and I was using 1.8 GB of ram, of which 847,000KB for the CIV IV exe. The CPU % was as high as 54%.
I uploaded the last turn played so that anyone of you can look at it. It is Stock version 8 without your updates you have been sending back and forth between you all.
I'll try to continue this game. At start up I will be holding down the Shift key to clear the cache.
Is Barb Civ on by default in stock version 8? I'm also Not using REV and Vassals.
Huge Lakes Map. Thought i had only selected 7 AI but there are currently 11 AI I've made contact with. Pacal being the most recent and right after the 1st freeze turn.
JosEPh
After that I took the auto save reloaded it and tried to move forward with the game. It again "seemed" to lock up. So I restarted the comp again but this time when I loaded the save I went into WB. There was a New barb city to my east with No units in it. It was a size 1 city. I placed 2 tomahawks and 1 javelin on the tile next to the city. I re-entered the game and walked 1 tomahawk unit into the city destroying it. I then hit the end turn button. This time the end turn diplay turned to waiting for other civs. After 4 minutes of waiting it processed. The next turn after clicking end turn both the Press enter and waiting came and went but the lil running man was still running and no new turn. So I had an idea, if sometimes we need to hold the Shift key down on reloading a game to clear cache would it work on an end of turn process. So I held down the shift key and within 1 minute the turn processed. Next turn after all adjustments to game play and hitting the end turn it started the to do like the preceding turns, i held down the shift key for over 1 minute and still the lil man kept running. 14 minutes later the turn processed. And the last 3 turns have all been the same in processing time.
I have a Dual Core IBM e7400 chipset on a Gigabyte dual bios Sata mobo with 8GB of DDR2 1066Mhz ram. The OS is Win XP Pro x64. And the Video card is an ATI Radeon HD 4650 with 512Mb DDR2 onboard ram, shader 4.1.
The previous two versions of C2C I would make it to the 2400+/- BC time frame and not be able to continue. This time I have made it past the 1st "freeze up" but at the cost of very long turn processing times. I also on the next to last turn turned off all the display items on the lower right of the main screen, resources, grid, list, etc. Didn't make any discernible difference. I also looked in task manager and I was using 1.8 GB of ram, of which 847,000KB for the CIV IV exe. The CPU % was as high as 54%.
I uploaded the last turn played so that anyone of you can look at it. It is Stock version 8 without your updates you have been sending back and forth between you all.
I'll try to continue this game. At start up I will be holding down the Shift key to clear the cache.
Is Barb Civ on by default in stock version 8? I'm also Not using REV and Vassals.
Huge Lakes Map. Thought i had only selected 7 AI but there are currently 11 AI I've made contact with. Pacal being the most recent and right after the 1st freeze turn.
JosEPh