However, it is not a "remove your brain and ignore the many issues that plague this current iteration of a once proud game series"...
I'm not arguing that the balance changes are quite good (though the SP ones I'm not so sure of). I am in fact happy about those changes in particular. The changes don't address the larger issues that plague the game, for me, such as the game scale, interaction of population and research (notice that's a preference and I didn't mention it earlier), and multiplayer functionality to name a few.
There's only ONE good way to do that.
In a civil manner which brings facts in focus rather than spoiling it all with vitriol and perplexing methods.
I always presume anyone and everyone is well versed and educated.
When i'm upset, i make a fist and slam the WIND.
Only to realize my emotions are empty and that it too doesn't hit back.
To Quote Bruce Siu-Long Lee in Enter the Dragon.
All opinions count. But a rubber band snaps if you bend it too much.
Proudly or not, gameplay evolves.
Proof, source, anything to identify who was assigned in Shafer's place?
That's fair enough. You're right that that has been a big issue (although easily solvable by just tweaking values). I guess I don't appreciate it as much as others -even though this was a major issue for me as well- because I realize that this is one of the aspects of gameplay they should have addressed before release with even minor playtesting. It would have taken little work to address and little effort to find (again, with proper playtesting and actually listening to feedback).I think the production focus in the new patch, along with increased building functionality and decreased maintenance/cost for early buildings, is part of an effort to deal with the almost fundamental complaint of "the game has nothing for builders." I've already heard some positive feedback on this front and, simply put, in the games I've played I've found myself making the decision to get my cities working on buildings a lot more than I did pre-patch. The lack of builder stuff was definitely one of the top complaints in the game, so I'd say they were actually attacking a major issue.
The version 5.0 TBC patch notes are now up on civmodding.wordpress.com, on target for a Thursday release for compatibility with patch 1.0.1.217.
To me the scaling is not and won't be an issue (though it's fine that you do). It just took my caravel about 500 years to sail around the world. That's not a CivV problem--it's always been that way. We just accept that it that way becase a). that's the way it's been since the first game; and b). the game just works better that way. So we've always accepted crazy time scaling because it makes it a better game. I'm okay with distance scaling if it makes the combat a little better.
As far as this patch goes--yeah, the AI is still pretty dumb, but I'm more willing to put up with that now because there are way more interesting decisions to make along the way. The AI's always been dumb, but that fact was put to the forefont in CivV because of the lack of anything to do except fight and that there are no stacks to cover it up.
You should try it with the new patch--way better. Don't just dismiss it out of hand without trying first.
Other issues like 1UPT I will give them more leeway on in terms of time it will take to fix because it is a far more invasive "problem" (talking about the scale issues again - I actually like 1UPT combat) than just tweaking some values in the xml. It was a design decision that they could have thought would work as they programmed the game but wouldn't have time to change (if they wanted to) later. Again, you might disagree that this is a problem, but to me the scaling is somewhat important.
I'll throw you a curve ball, swing.Exactly how many times does a game have to be nerfed before it can be labelled as a complete fowl up?
Exactly how many times does a game have to be nerfed before it can be labelled as a complete fowl up?
And if you nerf a nerfed game are you admitting failure in your previous nerf(s) or failure in the game itself?
let's discuss this, over a game of Civ 4... (or in three years, Civ6)
It didn't sound like a big deal, but so far I'm liking the extra cows. Who's with me?
I'll throw you a curve ball, swing.
Strike three is actually v1217. You're out.
The Label spins so fast, nobody can read Rawlings on it or keep up with the current relief pitcher in the 8th inning.
We're heading to extra innings. Have a seat.
Home run.
Firaxis wins.