I think we can abandon the library in FH as long as we can efficiently use the food in FH. I assume we can manage the food with efficient whipping and settler/worker builds. There was some concern that it would run into happiness issues without the scientist outlet.
Certainly FH happiness must be managed either way, but a combination of building a trireme or workboat while re-growing, switching to settler or worker according to timing once it is at full size, and Duckweeding a settler or worker onto the boat as the
decays worked well in my test game and gets full value for all the available tiles - which would often include the corn and crabs from CC.
I would like to try test games both ways but I don't think I will have the time tonight. Or this week really. However the Great Prophet is looking okay to me.
Me too. I thought bcool's analysis a few days ago concluded that an early GScientist does not deliver enough value settled or as an academy compared with waiting and bulbing. Once we've bulbed Astro, we'll still have bulb opportunities on Paper and Education. The early GProphet gives us a significant return then and for the rest of the game, unlike a settled GScientist whose return drops off once we finish our tech path.
The prophet would probably accelerate the pyramids and GLib as well. Those 2 bonus hammers are pretty useful I imagine.
Yep. Our base hammer rate comes from the 8 from the mines and central tile. The GProphet is somewhat like a limited-functionality forge in that regard.
About scientists in FH,....a few thoughts.
Pros for running scientists early
1) We could build early academy with a GS if we get one.
2) If we get a GP, we get him way sooner, almost 40 turns sooner I believe.
3) The
factor of those scientists
4) 25% science boost in city when running 100%
Cons for running scientists early
1) Give up
&
, the food of course gets converted to
with the whip.
2) #1 leads to slower expansion
I'm sure I'm missing something, what is it?
Settling the GProphet gains earlier, when it matters most. The best uses for Gscientists accrue later.
Are we ever going to build OxU? I don't think it pays off unless we really miscalculated the level of military we need for the VC's. This quote is the only thing that has me slightly worried..."Level: Notionally Emperor, but this is a difficult map for warring." Are we underestimating the difficulty of this map in some way?
I think we're in trouble if we need OxU. We have no city site worth building it in. At best, our capital produces beakers from 7+2 scientists under Rep (54
), 5
from tiles and (say) 3 trade routes at 5
(by the time OxU comes up). At 100% slider, that's 74
to double, which is pathetic. I think OxU is playable only if we capture an AI capital or discover the New World.
I am tempted to settle Paired Clams next. It needs a Granary + LH before Maoi, 2 WB's for the nets and worker turns on the mine and workshops.
Sure, it's a lively candidate for our fourth city. I settled it fifth and got Maoi T189. Earlier would be better.
Marble city needs Granary + LH + 1WB + marble quarry before we start GLib, and it is closer.
Actually, Marbled Clam only needs quarry and road before GLib. Its city infrastructure is decoupled from the wonders.
Piggery...not a great site other than access to the pigs, it can wait IMO, maybe never depending on other good sites availability in the fog.
Sure, it's not a great site. Its value is good in the last 15 turns before the switch to Caste, when FH can switch off working its fish and give the food to a late-settled Piggery for a last-gasp poly-whip of its infrastructure. Long term, Piggery is just a draft farm.
Accelerating the prophet/scientist in FH also increases the likelihood of us generating ANOTHER prophet for the second great person. By slowing it down we can then let CC take the lead on GP production.
Nah. FH (or any other side city) will only be competitive with CC for
if they run several specialists for a long time, to compete with the 5-9 specialists, 3 wonders under the NE in CC. In my played-out test games I did get some GMerchants in those cities that ran merchants, and sometimes that included FH, but that was by design, not by force of the Oracle.
My opinion for the ideal GP scenario is that FH builds the Pyramids (and associated settlers) while CC builds a Library and starts growing/running scientists/building workboats/warriors.
Going into more detail:
FH pops Prophet on T169 (using BCool's guess, I also don't have game access) For simplicity's sake I'll also assume this is when the Mids get built here.
I'll assume the library is next build in CC, and from T130 it is full-time running 2 scientists. So at T169 it has 39*6
= 234! What the heck! It just *surpassed* FH in producing a great person did it not?
Bah - forget this attempted analysis! Why don't we just make CC produce a GS first at 100% odds?
Ok, some detail on this *other* option.
IF FH builds pyramids say ~T150, then it will produce a Prophet/Engineer on T160.
To guarantee a GS from CC before T160 we need the library built and functioning before T135. Is that possible? Is it reasonable for FH to be busy with the settlers/mids buildings while CC slows itself down a bit producing a GS?
If we take the idea of CC focussing on scientists a little further, and assume it builds GLib approx T170, then the second great person will come out from there on T190 - this is also before FH produces an unwanted Prophet. So, we could in fact have TWO Great Scientists before we worry about Prophets spoiling the mix.
As above, I don't see value in early GScientists if we will eventually get a GProphet anyway. An early GProphet and later two GScientists that don't have to wait around so long before they are useful for bulbing is a much better return, unless someone can demonstrate that settling a GScientist or building an academy is better than bulbing.
Also, the engineer
in CC contributes to the GP production rate, and even two GEngineers are OK - one bulbs Machinery and the other builds the GT (or whatever seems best later). In Fish Hills, its value is lower, if any.
The game says 1st GP 61 turns from NOW at T108 = T169 for the GProphet.
I like the idea of getting GS production going in CC.
Can we alter our plan to get Pyramids up in a reasonable amount of time in FH?
We probably could (and you've now demonstrated that we can) - but what is the value of GS production before we get the NE up, compared with building more stuff and running the GS later?