MarigoldRan
WARLORD
- Joined
- Mar 12, 2011
- Messages
- 2,349
"As long as you're not working lots of un-improved tiles, your economy is fine."
This works very, very well, up to Emperor.
What is the Caste System Economy Without Caste System?
1. You're running slavery for whipping.
2. You're whipping out a lot of buildings (libraries, forges, and marketplaces).
3. You have the Pyramids.
4. Your worker count is very, very low (because you're not working a lot of tiles).
5. You have a lot of specialists because of the buildings you whipped.
It's basically a Caste System economy but with slavery. I like slavery better than Caste System, since I like the added production boost and the "panic button." I like to combine this with:
1. A super-science capital.
2. Lots of cottages to take advantage of the libraries and marketplaces you whipped.
3. Wonder-spam.
4. Lots of cities.
5. Beeline to Banking to take advantage of my low science-slider and to run Mercantilism to take advantage of Representation.
6. In turn, Banking is useful for a beeline to Rifling.
Example of such an economy is provided in the attachment below. You'll notice that my worker count is very, very low.
This is very easy to teach to new-comers. All you need is solid worker-mirco, and an understanding of the mechanics of Representation, specialists, and infrastructure. It also encourages newcomers to develop a habit of using slavery. If you're SPI this works even better, since you can run serfdom most of the time, with occasional switches back to slavery.
This works very, very well, up to Emperor.
What is the Caste System Economy Without Caste System?
1. You're running slavery for whipping.
2. You're whipping out a lot of buildings (libraries, forges, and marketplaces).
3. You have the Pyramids.
4. Your worker count is very, very low (because you're not working a lot of tiles).
5. You have a lot of specialists because of the buildings you whipped.
It's basically a Caste System economy but with slavery. I like slavery better than Caste System, since I like the added production boost and the "panic button." I like to combine this with:
1. A super-science capital.
2. Lots of cottages to take advantage of the libraries and marketplaces you whipped.
3. Wonder-spam.
4. Lots of cities.
5. Beeline to Banking to take advantage of my low science-slider and to run Mercantilism to take advantage of Representation.
6. In turn, Banking is useful for a beeline to Rifling.
Example of such an economy is provided in the attachment below. You'll notice that my worker count is very, very low.
This is very easy to teach to new-comers. All you need is solid worker-mirco, and an understanding of the mechanics of Representation, specialists, and infrastructure. It also encourages newcomers to develop a habit of using slavery. If you're SPI this works even better, since you can run serfdom most of the time, with occasional switches back to slavery.