Floating Pants
Drunk on Life
Well, sorta MP.
So a vision came to me the other day. You know how in history different leaders rule over a single country? When one dies the other takes over? Civ doesn't have that! We got one guy that has it all planned out his whole game knowing exactly what he'll do and when. What if that guy died? Who would he pass it to? What if?! That's the question!!
Alright, back to reality. The idea of this special MP game is sprung from that little line of thought I had above. A game of Civ starts out as one guy, let's say he plays the first 100 turns. After those 100 turns he "passes" the game to another guy for the next 100 turns. This continues until the game ends, which would be the normal 500 turns in this case. Not only will this give a really confusing odd end result, but think about how the player will feel if he enters into a massive war, either planned to win or lose by the last guy. We'll just attach the new save to the post.
But here's the catch. I want to see communication kept to a minimum for this little game that I have. Just for the hell of it. I want the new guy that takes over to not have a clue what happened before.
So guys, let me go over the rules again:
Alright, everything clear? I think I've explained it thoroughly enough.
By the way, quick question, when one game is downloaded by another player, will the events that happened before he downloaded it appear on the graphs, event log, and replay?
Now, I can't post a starter game here right now, because I want to have us decide who is playing each interval beforehand. Also how long the intervals should be, and time speed and difficulty. If anyone want to start a game with me, heads up is that I prefer epic games on prince.
So a vision came to me the other day. You know how in history different leaders rule over a single country? When one dies the other takes over? Civ doesn't have that! We got one guy that has it all planned out his whole game knowing exactly what he'll do and when. What if that guy died? Who would he pass it to? What if?! That's the question!!
Alright, back to reality. The idea of this special MP game is sprung from that little line of thought I had above. A game of Civ starts out as one guy, let's say he plays the first 100 turns. After those 100 turns he "passes" the game to another guy for the next 100 turns. This continues until the game ends, which would be the normal 500 turns in this case. Not only will this give a really confusing odd end result, but think about how the player will feel if he enters into a massive war, either planned to win or lose by the last guy. We'll just attach the new save to the post.
But here's the catch. I want to see communication kept to a minimum for this little game that I have. Just for the hell of it. I want the new guy that takes over to not have a clue what happened before.
So guys, let me go over the rules again:
- One player plays a set interval of a civ game, post it after he's done (like after 100 turns).
- Another player downloads that game, and plays another interval themselves.
- End player will post end result and see who was the best and worst players.
- NO COMMUNICATION BETWEEN PLAYERS, and if you have to post about the game, please wrap it in a spoiler and notify that it's about the current game!
- First player decides leader and civ, and does not tell the other players who they are.
Alright, everything clear? I think I've explained it thoroughly enough.
By the way, quick question, when one game is downloaded by another player, will the events that happened before he downloaded it appear on the graphs, event log, and replay?
Now, I can't post a starter game here right now, because I want to have us decide who is playing each interval beforehand. Also how long the intervals should be, and time speed and difficulty. If anyone want to start a game with me, heads up is that I prefer epic games on prince.