New patch notes sounds like a bunch of people scrambling to rebalance a bus teetering on the edge of a cliff. Lol.
^^
CivWorld is heading in the same direction.
This game has also, although different, game mechanics which are unbalanced + unfun and will become boring + annoying very fast.
New patch notes sounds like a bunch of people scrambling to rebalance a bus teetering on the edge of a cliff. Lol.
After more then 3 weeks playing CivWorld I am starting to long for the civ5 AI.
Human players are far worse.
New patch notes sounds like a bunch of people scrambling to rebalance a bus teetering on the edge of a cliff. Lol.
CivWorld is really tedious. But at least this one is still in beta... nobody has had to fork out money to do their beta testing for them (contrast with CiV).
The problem with Civ5 is the same with virtually all computer games nowadays:
Its a company PRODUCT based on market studies and finantial formulas, developed under established theories and a fixed schedule, the decisions made by an executive boss; as opposed to a work of ART made with passion and energy by an independent, innovative talent.
Its fast food vs a good home made dinner.
Its Spider-Man III vs Indiana Jones.
Its globalized, standardized and politically correct vs the truth.
The times, theyre a-changin.
Interesting article here. The writer talks about the Civilization series in general.
One commenter also makes an interesting point:
The problem with Civ5 is the same with virtually all computer games nowadays:
It’s a company PRODUCT based on market studies and finantial formulas, developed under established theories and a fixed schedule, the decisions made by an executive boss; as opposed to a work of ART made with passion and energy by an independent, innovative talent.
It’s fast food vs a good home made dinner.
It’s Spider-Man III vs Indiana Jones.
It’s globalized, standardized and politically correct vs the truth.
The times, they’re a-changin’.
http://satelliteshow.wordpress.com/2010/10/23/civilization-in-decline/
The article is mainly about lacking art + animations of wonders and buildings, something I don't miss from civ1 and civ2.
The old palace improvements, high council in civ2 and civ4 wonder animations, after seeing them a few times,
most players will turn them off. It hinders game play.
The wonder movies of civ2 are an exception. There's something special about them.
The project movies in SMAC have it also, but less.
Only developers/creators can decide when a product is finished, not the those greedy bastards at the management top.
Civ5 is a sinking ship, CivWorld is going down even faster.
Remember the science waste at the start of civ5 when finishing a tech?
That disease has returned in CivWorld.
Most CivWorld games become a graveyard in no time. When a game has progressed 15-20%, it becomes slow and boring really fast.
And to make any progression you have to work very hard.
And to get enough fame points you have to be in a very active team.
Well, this is week 4 of CivWorld beta and the average number of on-line players went down to 10 of 200 during a game.
In its current state, CivWorld has no future and the best thing to do is to take it off-line and evaluate the game mechanics.
(There's simply too much wrong).
Well, with the risk of putting to much emphasis on the term 'art' in the context above, I doubt very much that the typical Civ players would like to move around units that were designed by Picasso, map features designed by Dali and game mechanics developed by Da Vinci, although that could be one hell of a game experience!
They say the game industry is bigger than the movie industry ... maybe it is now suffering from the same thing as regards to sequels ... just produce "something" like the original and it will make same money for us.
Yup. And by the time the public realizes what crap you've put out you already have their money.