Easy way to use the Sub Bug to start wars

Civinator

Blue Lion
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Timed Wartriggers:

The first modder I know, who used the submarine bug in that way was Equuleus in the thread "WW2-Global": http://forums.civfanatics.com/showpost.php?p=5114510&postcount=6806

Spoiler :


I described it here:

http://forums.civfanatics.com/showpost.php?p=5450310&postcount=5
http://forums.civfanatics.com/showpost.php?p=5453348&postcount=19
http://forums.civfanatics.com/showpost.php?p=5453376&postcount=20

... and refined it a little bit to become a "kind of a calendar", but meanwhile it seems, that I have a better solution for it in SOE (techs as a calendar combined with alliances and transformable terrain).

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Another -not so well known- wartrigger is the "Privateer-Bug":

http://forums.civfanatics.com/showpost.php?p=6751536&postcount=87
http://forums.civfanatics.com/showpost.php?p=6754580&postcount=90
 

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T-mun

King Numa
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That's strange, I've never encountered the "Privateer-Bug", and I always park my privateers in my ports when they need to recover some HPs. Maybe I didn't let them there long enough ? BTW aren't they protected by any other boat like when they sail together in the open sea ?
 

Civinator

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That's strange, I've never encountered the "Privateer-Bug", and I always park my privateers in my ports when they need to recover some HPs. Maybe I didn't let them there long enough ? BTW aren't they protected by any other boat like when they sail together in the open sea ?

If you have a look to the second link (Marsden), you can see, that the privateer must be in a harbour city undefended by any land-unit for a longer time, so the AI ships can reach the privateer. Each turn a landunit "covers" the privateer, the AI ships will turn away from that harbour-town.
 

Redback

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Got a question about the sub-bug!

What if the unit is created which can 'see' the invisable babarian sub and the AI has bomber planes? Can it use its bombers to attack the babarian sub ?
 

tom2050

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Timed Wartriggers:

The first modder I know, who used the submarine bug in that way was Equuleus in the thread "WW2-Global": http://forums.civfanatics.com/showpost.php?p=5114510&postcount=6806

That is an interesting post by Equuleus.. unfortunately, having a neutral US enter war with a timed trigger is bad idea, since peace is made usually fairly quickly. Better off using the method of locked war, but forcing AI/human to keeping its US ships within it's own waters until it hits the December 1941 (tech), which then allows US ships to head out into the world. Realistic if human does not play USA, a bit boring if they do play USA.

Testing timed triggers in huge mods like WW2 Global is an extreme pain due to the amount of time one must invest to test it out. It's almost too much time unfortunately; although extremely interesting when it works.

@Redback: pretty sure they do IIRC.
 

Civinator

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Better off using the method of locked war, but forcing AI/human to keeping its US ships within it's own waters until it hits the December 1941 (tech), which then allows US ships to head out into the world. Realistic if human does not play USA, a bit boring if they do play USA.

Yes, tom2050 :). This is the way the US and most Japanese units are set in Storm over the World and the Italian, a lot of French, German and Russian units in Storm over Europe (SOE).
 

Blue Monkey

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Civinator

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Have you posted somewhere a description of how this is done?

Yes (at least for the most parts of that methode), but at present only in the non-public SOE working-shop at the SOC-site. When I have the time for it and SOE has reached a certain level of progress, I will do a post about it at CFC. :)
 
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