OK, here is the upload. We got a lucky spread to Marble City, so 6 cities out of 10 have Tao and we got 1 Missionary sitting in Stone City. We need to convert Ghenghis somehow hehe.
Here is your Session Turn Log from 1 AD to 250 AD:
Turn 115, 1 AD: The borders of Washington have expanded!
Turn 115, 1 AD: The borders of GP Farm have expanded!
Turn 115, 1 AD: The borders of Phants City have expanded!
Turn 115, 1 AD: Chuang-Tzu (Great Prophet) has been born in a far away land!
Turn 116, 25 AD: Joseph Conrad (Great Artist) has been born in Washington (Dorothy)!
Turn 116, 25 AD: You have discovered Music!
Turn 116, 25 AD: Good Witch of the North converts to Hinduism!
Turn 116, 25 AD: The Mahabodhi has been built in a far away land!
Turn 117, 50 AD: You have discovered Monarchy!
Turn 117, 50 AD: You have discovered Metal Casting!
Turn 117, 50 AD: The revolution has begun!!!
Turn 117, 50 AD: Dorothy adopts Slavery!
Turn 117, 50 AD: Dorothy adopts Organized Religion!
Turn 117, 50 AD: The anarchy is over! Your government is re-established.
Turn 118, 75 AD: The revolution has begun!!!
Turn 118, 75 AD: Dorothy converts to Taoism!
Turn 118, 75 AD: The anarchy is over! Your government is re-established.
Turn 118, 75 AD: Pytheas (Great Merchant) has been born in Delhi (Good Witch of the West)!
Turn 119, 100 AD: You have discovered Horseback Riding!
Turn 120, 125 AD: You have trained Taoist Missionary in Stone City. Work has now begun on a Taoist Monastery.
Turn 121, 150 AD: You have trained Taoist Missionary in Stone City. Work has now begun on a Taoist Monastery.
Turn 121, 150 AD: You have trained a Settler in GP Farm. Work has now begun on National Epic.
Turn 122, 175 AD: Taoism has spread in Washington.
Turn 122, 175 AD: You have constructed a Forge in Washington. Work has now begun on a Market.
Turn 122, 175 AD: You have trained a Settler in Silver City. Work has now begun on a Lighthouse.
Turn 123, 200 AD: Stone City can hurry Taoist Missionary for 2⇴ with 33ℤ overflow and +1⇤ for 17 turns.
Turn 123, 200 AD: Gems City has grown to size 9.
Turn 123, 200 AD: GP Farm has grown to size 9.
Turn 123, 200 AD: Isengard has grown to size 7.
Turn 123, 200 AD: Marble City has grown to size 3.
Turn 123, 200 AD: Wicked Witch of the West has 50 gold available for trade.
Turn 123, 200 AD: Taoism has spread in GP Farm.
Turn 123, 200 AD: Washington will grow to size 10 on the next turn.
Turn 123, 200 AD: Stone City will grow to size 8 on the next turn.
Turn 123, 200 AD: Silver City will grow to size 4 on the next turn.
Turn 123, 200 AD: Culture Bridge will grow to size 4 on the next turn.
Turn 123, 200 AD: Phants City will grow to size 2 on the next turn.
Turn 123, 200 AD: You have discovered Theology!
Turn 123, 200 AD: Espionage Mission undertaken successfully!
Turn 123, 200 AD: Upon completing the mission the Spy 3 (Washington) has returned safely to Washington.
Turn 123, 200 AD: You have trained Taoist Missionary in Washington. Work has now begun on a Market.
Turn 123, 200 AD: You have trained Taoist Missionary in Stone City. Work has now begun on a Taoist Monastery.
Turn 123, 200 AD: Good Witch of the South has founded Tadmekka in a distant land.
Turn 123, 200 AD: Good Witch of the West has founded Prayaga in a distant land.
Turn 124, 225 AD: Washington has grown to size 10.
Turn 124, 225 AD: Washington can hurry Market for 3⇴ with 13ℤ overflow and +1⇤ for 18 turns.
Turn 124, 225 AD: GP Farm can hurry National Epic for 3⇴ with 10ℤ overflow and +1⇤ for 17 turns.
Turn 124, 225 AD: Silver City has grown to size 4.
Turn 124, 225 AD: Isengard can hurry War Elephant for 2⇴ with 36ℤ overflow and +1⇤ for 17 turns.
Turn 124, 225 AD: Culture Bridge has grown to size 4.
Turn 124, 225 AD: Phants City has grown to size 2.
Turn 124, 225 AD: Phants City can hurry Granary for 1⇴ with 13ℤ overflow and +1⇤ for 10 turns.
Turn 124, 225 AD: Good Witch of the South has 90 gold available for trade.
Turn 124, 225 AD: Good Witch of the West has 50 gold available for trade.
Turn 124, 225 AD: New York has been founded.
Turn 124, 225 AD: Gems City will grow to size 10 on the next turn.
Turn 124, 225 AD: GP Farm will grow to size 10 on the next turn.
Turn 124, 225 AD: You have trained Taoist Missionary in Stone City. Work has now begun on a Taoist Monastery.
Turn 124, 225 AD: Taoism has spread in Marble City.
Turn 124, 225 AD: Hinduism has spread in New York.
Turn 124, 225 AD: Good Witch of the North adopts Organized Religion!
Turn 124, 225 AD: Good Witch of the East adopts Vassalage!
Turn 125, 250 AD: Stone City can hurry Taoist Monastery for 2⇴ with 32ℤ overflow and +1⇤ for 25 turns.
Turn 125, 250 AD: Gems City has grown to size 10.
Turn 125, 250 AD: GP Farm has grown to size 10.
Turn 125, 250 AD: Wicked Witch of the East has 50 gold available for trade.
Turn 125, 250 AD: Wicked Witch of the East will trade Wine
Turn 125, 250 AD: Taoism has spread in Silver City.
Turn 125, 250 AD: Taoism has spread in Gems City.
Turn 125, 250 AD: Stone City will grow to size 7 on the next turn.
Turn 125, 250 AD: GP Farm will grow to size 11 on the next turn.
Turn 125, 250 AD: Silver City will grow to size 5 on the next turn.
Turn 125, 250 AD: Isengard will grow to size 6 on the next turn.
Turn 125, 250 AD: Culture Bridge will grow to size 5 on the next turn.