Damn I'm feeling overwhelmed with all these threads to browse through all at once, I don't know where to start !!!
I think I will focus on following the progress of the last teams that still haven't finished , then maybe read Kakumeika's in depth because their diplo attempt is truly impressive.
On topic,
@Gumbolt, to be precise, Duckweed didn't blame *all* the 15 turns "delay" on our finish date on the crashing economy, he just pointed out that :
1/ Our war lasted for 15 more turns than it could have
2/ We spent "some turns" (his quote, #1585) solving the economy.
I agree with him.
In fact, the inexperience mistakes in troop management of Deity and myself, as well as the bad RNG luck on kossin and Snaaty, probably had more impact on our "late"
mischief
finish date.
If I had to guess a number, I'd say that solving the economy cost us ~5 turns max, definitely not 15.
What one has to consider is that not crushing the economy would mean either :
- not conquering cities as fast as we did = slower war pace = more resistance from the AIs,
- razing more of those cities = less troops for next war.
- less unit maintenance = harder to maintain 2-3 front and actually take the cities
It's kind of like when you go somewhere with your car, you can either rush at full speed and burn your fuel much faster, or slow down and optimize your mileage.
In this example, and all other things being equal, which one reaches its destination first depends on (the time it takes to fill up the tank of the first car) VS. (the time it takes for the slower car to catch up).
There's no absolute way to decide! Indeed, in our game, we clearly went too far on the war side during the first part of the war, but after spending a few turns adjusting the micro and 2 turns of bankruptcy, we were able to go all-in again and *then*the economy was never a problem anymore.