@team:
I have got some good answers about
FPKs.
1. All that FPKs are doing is to decrease initial loading of the mod.
2. On newer file systems it does not really make a real difference at all.
3. They have no positive impact to performance or caching ingame.
Finally this does make sense to me.
Everything else I had heard about performance or caching simply never had any plausible technical explanation.
(That is why I was asking several experienced modders.)
To Summarize:
I think we can
forget about
FPKs.
(At least for now. Maybe we can reconsider if we ever end the mod and create a "final" release.)
1. We have already cleaned up the mod and thus it is loading faster.
2. It would only be additional work and make changes to the graphics more complicated.
3. For newer file systems it does not really matter anyways.
Comment:
Improved performance ingame would have been a real reason for me to introduce one or more FPKs.
Faster initial loading of the mod on old machines alone is not reason enough to my opinion.
It simply does not justify the additional efforts we would have during our modding work.
Also I have gotten many unverified claims about negative impacts on ingame performance of FPKs.
Edit:
Made some tests considering initial loading times of the mod.
(With our nicely cleaned up current revision.)
A) My old development machine
Empty caches: <45s
Filled caches: <15s
B) My strong business machine
Empty caches: <15s
Filled caches: <5s