My, This Seems Very Familiar.
Years Ago said:
NESers don't play to create these days, they don't play for love of what we do here. The average player desires nothing more than an all-out wargame romp, where they can endlessly throw their soldiers around the room ad hoc, without any kind of logic behind their actions. They want to go on conquering until they are defeated, boast about their great victories, then write hundred word, three paragraph "stories", then claiming that they are obviously not playing to win, for otherwise they wouldn't have written them. This is, of course, garbage. Players don't care about their nations.
It seems that IOT is merely hitting the same stage of development NESes have.
What was once an open-ended world-building exercise has been mechanized and wargames are coming to the fore.
Many of the old guard are leaving, and the survivors either integrate with the new comers or stand aloof.
Role play has become soulless.
In the end, the true and only way get out of this particular hole is to mature out of it. Currently, we have NESes that fit every flavor. Want to roleplay? We have a couple of them. Want to do some geopolitics? We have a couple of those too. Blatant wargames? Yup. Boardgames? Yup. Even want to try a crazy experimental game that tastes of IOT?
Yup.
In the end, it is up to the moderator to define how he wishes for his NES to go and for the players to understand that before they join. For example in my NES, I said that stories may not give direct benefits; HOWEVER, they increase my understanding of your nation, enjoyment of your participation, allows me to write more about your nation. And all these are the benefits I offer.
In other NESes they offer large amounts of fluid benefits. Thlayli in End of Empires and his Satar are almost notorious for getting out of slippery situations simply because his people are tied into the fabric of the world's story.
Some offer specific, limited benefits. INESes offer only a single EP's worth of benefit per "Worthy" story.
In the end, a mature thing to do is to create what you want if no one else offers it. I wanted to play a fresh start. There were no fresh starts. I started a fresh start. Now, several have already taken from my example and started fresh starts of their own.
If you want a game with role play is at the fore. Start one. Make it clear our aims and hopes for your IOT and then lay down the law when it gets infringed upon. Your example may just be the vanguard of a RP revival.
If you want a game focusing on mechanics with role play secondary, start one. Show off your new rule set and how well it works and maybe, it would become a quasi-standard in the community.
Take a stand for the future of your community.
I played IOTIV in the days of yore, and who knows, maybe one day I will truly be back.