Now I updated the first post with player choices for you to confirm,
and the second post with game options for you to debate.
Count, MisterCooper, Kenwyn - please let me know your final choice of leader / tribe.
(and the fact that Gpcii has Persia, does not stop others from having the same)
Also, anyone can change their mind on their leader/tribes up to the last minute.
In the absence of a choice, you will get random.
Game options:
(This is just me summarising so far - this is not meant to stop further discussion and changes )
There has not been much disagreement on this, except for teching, where probably there is a good reason for not allowing it.
I disabled Diplo victory as too arbitrary.
Playing on Monarch with aggressive ai seeems reasonably balanced in some other games. (anyone want to argue for higher difficulty ?)
I put Raging Barbs on as a punt - not bothered either way.
I like Kenwyn's suggestion of big/small / islands mixed etc and there were no others, except fractal.
(When I chose fractal in the past, I always got pangaia, which I'm fed up with - also big / small is
a kind of fractal - except you know you're not getting pangaia
)
I thought advanced start, where we get some cash and can start with a few towns and units. ( Takes the slowness of the first few dozen or so turns )
Ancient start - yes - blundering around in the darkness is part of the fun.
(I don't have any means to generate a map and inspect it in advance for balance - not since civ 3 anyway)
Balanced resources I'm not that fond of, as I hear that means no marble anywhere.
Random events / huts - yes, not real if you can't simulate life elbowing you in those favorite tender places.
Now - play order
Follow the sun is a given, but with 8 players it is pushing it to expect round the world in one day, although then again we have no more than 2 players in each time zone.
What I tried in another game was to split us into 2 sets of four, and instead try round the world twice in two days. This makes it almost impossible to go a complete turn in one day, but makes it more likely to get a complete turn in two days.
Not sure about this - the presence of so many flexible antipodean retirees makes it means perhaps we could go for the aggressive option - but perhaps those of you who have not yet given me your playing hours could do so, and I will think further.
pbemtracker.
A wonderful device that gives me a single web page that shows me all 9 of my current games with - at a glance - who currently has each turn.
At the second turn, after I have edited in all the leader names, you simply go to the game page, and choose 'upload turn' then follow the upload dialogue.
The page will then give you a 'successfully uploaded' message, and two things happen:
- the save is emailed to the next player
- the save is stored with a download link
If the email to the next player goes astray, no matter - because the next player can simply go to the game page, see that he is supposed to have the save, navigate to the 'view turns' link, and then click on the save to download it.
- so , no need to ping the previous player for a resend, and no need for all those 'who has it' posts in the thread.
So the thread can be reserved for banter and ritual abuse.
pbemtracker Drawback
- you get the 'successfully uploaded' message even if it did not. The only way to be sure the save uploaded successfully is to click on the 'view turns' link AFTER you have uploaded it, and try to download the same save you thought you just uploaded.
If you get a download dialogue, you are fine, otherwise you get an html error page, and the site admin need to be informed, but they are usually quite quick.
Of course, no-one bothers to check after the first time, so you may need to be pinged for a resend by the next player when they realise, but this does not happen all that often.
Key point is, if you haven't seen the turn for a day or so, check the game page to see who has it.