A friend and I have been playing this mod quite a bit over the last few weeks, both v.17 and v.18., and have found it to be very solid. The new additions to the current version are top-notch. The units,the leaders and the flags are great! And I cannot wait for the "new" barbarian units!!
wow thanks! Thats the best thing I can hear, people playing the mod
So far the only "bugs" that we have found are:
1.There is something glitchy with the Orcs and the gold. For some reason, and the timing of it varies, the Orcs gold goes nuts. You can have 100% research, be "losing" 200 gold per turn, and will still recieve rather large amounts of gold every turn. I don't know if this is something leftover from the earlier version when Orcs couldn't build settlers or what. I have checked out the XML files and am drawing a blank. It's a great bug if you play as the Orcs, but if not, it kinda sucks,lol.
2.While playing as the Redguards, at a certain point in the game, the workers lose they're legs, and they are replaced by little black domes which makes them look like they're wearing dresses,lol. Just a missing texture issue, no big deal. It's actually kind of funny. Also, after building a settler once in the capitol, all of the interface buttons for that unit disappeared as well as the ability to manage the city tiles. The settler still worked but I had to use keyboard shortcuts in order to build a city. But then the game crashed not long after that so that one may be a little more serious. And finally...
3. The Ghostfence...after the hysterical one from v. 17 (I'm laughing with you,not at you Smortt.lol), I decided to try it out on v. 18. This time nothing appeared, and the barbarians just kept coming. No big deal for us since we play with raging barbs and disdain The Great Wall, but some people don't like to be harassed by the natives,as it were.
4. Sorry, I just remembered another little issue. In the new version,when playing the scenario mode, no matter what civ player 1 is playing as, they always start out in Morrowind?!? The other civs seem to start out kind of near where they are "supposed" to and sometimes not. I found it strange,since in v. 17, all the starting locations were dead on. Again, not that big of a deal, I'm sure it's an easy fix, but it is annoying if your trying to "role-play" it.
Something tells me that changing the starting position for the Nords might need to happen, now that the capitol name has been remedied. Minor nitpick.
5. Also, War Mages still give me interface issues when I build them. Just, ah... thought I'd share.
thx for the bugs reports, keep them coming, I'll see what I can do in a few days
1. I'll check that, no idea
2. The worker I know. The settler, no idea
3. ghostfence is not the great wall, it's not against barbs I plan on writing civilpoedia entries and descriptions for everything... that's a huge amount of work.
4. I don't know the changes had nothing to do with that. Perhaps clear the cache?
5. Yeah, I know... some problem with the graphics