BornInCantaloup
Agent of Chaos
my take & answer:I wonder if...
Spoiler :....it is considered to be worth it to build the TOA by some players?
@BIC: I see you did build it, was this accidently while going for failgold? I mean 100% on trade routes in just one city and w/o GLH doesn't seem to be very impressive.
But doesn't look to bad at all considering the early DoW. I wonder if you can break out, you invested quite a lot of production in wonders.
Spoiler :
Are you asking me?
Temple of Artemis. Gosh, how I love that wonder! Of course the build was intentional!
I didn't really expand on that in my write-up. If you're looking at the ToA, you're mostly looking at the gpp (Great People Points).
It's not for all games but PHI/IND leaders with marble and good production will love their ToA. A staple of the wonderspam/settled-prophets city.
At 1AD you can see the gpp bar is about 120/600. We're producing gpp at a very sustainable rate of 66 gpp/turn. Under normal conditions, it would take 22 hired specialists to produce 66gpp/turn; 11 hired specialists if PHI leader or National Epic/Pacifism involved; 7 hired specialists with 300% the base gpp output (what we have in Istanbul).
We've already produced over 1600 gpp since start of the game. Somehow, this is a waste of gpp (relative to GP use in other games), however, abundance makes it affordable.
Settled specialists bring in 23 gold / turn, basically funding the war.
The 2 early merchants (at less than 30% odds) were a little unfortunate. Now we're growing into unhealthiness, prophets would be a lot more profitable (1 food, 1 gold vs 2 hammers): in addition to unhealthiness, the greater the size of the city, the lower the value of 1 food/turn. So, as the game goes on, the value of the merchants is decreasing. The value of hammers from settled prophets doesn't decrease like that, it is stable (and multiplied).
On top of the gold, we get +2 food and +4 hammers. (Instead of +8 hammers with 4 prophets)
Then there are the bonus scientists.
We'll get more GPs, soon. In fact, it's unlikely any other city but Istanbul will produce any GP, this game.
Back to the ToA:
Out of our 66 gpp/turn, it contributes 15! The Great Library contributes 24. Oracle 6. Specialists 18. NE 3.
ToA accounts for about 1/4th of our current output. It had produced about 300 gpp when the National Epic got built (30 turns) and contributed 180 since then (12 turns). Overall, ToA almost accounts for a third of our total gpp: 480/1620
Where are we going with that?
We're going to get a highly productive city that can pump units in 1-2 turns and sustain war expenses.
Combined with the Heroic Epic, we'll get two such cities... which is game-winning Unless something extremely unsafe happens. There's always potential for that.
So... You say I've invested a lot of hammers in wonders: true enough, but wonders are paying back. We're not looking at a hammer shortage at all; actually, at 1AD, Ottoman Empire is 4th in mfg (goods produced). Then again, early Merchants were poor luck. Still, better settled than sent on a mission (I agree the setting isn't that impressive).
Temple of Artemis. Gosh, how I love that wonder! Of course the build was intentional!
I didn't really expand on that in my write-up. If you're looking at the ToA, you're mostly looking at the gpp (Great People Points).
It's not for all games but PHI/IND leaders with marble and good production will love their ToA. A staple of the wonderspam/settled-prophets city.
At 1AD you can see the gpp bar is about 120/600. We're producing gpp at a very sustainable rate of 66 gpp/turn. Under normal conditions, it would take 22 hired specialists to produce 66gpp/turn; 11 hired specialists if PHI leader or National Epic/Pacifism involved; 7 hired specialists with 300% the base gpp output (what we have in Istanbul).
We've already produced over 1600 gpp since start of the game. Somehow, this is a waste of gpp (relative to GP use in other games), however, abundance makes it affordable.
Settled specialists bring in 23 gold / turn, basically funding the war.
The 2 early merchants (at less than 30% odds) were a little unfortunate. Now we're growing into unhealthiness, prophets would be a lot more profitable (1 food, 1 gold vs 2 hammers): in addition to unhealthiness, the greater the size of the city, the lower the value of 1 food/turn. So, as the game goes on, the value of the merchants is decreasing. The value of hammers from settled prophets doesn't decrease like that, it is stable (and multiplied).
On top of the gold, we get +2 food and +4 hammers. (Instead of +8 hammers with 4 prophets)
Then there are the bonus scientists.
We'll get more GPs, soon. In fact, it's unlikely any other city but Istanbul will produce any GP, this game.
Back to the ToA:
Out of our 66 gpp/turn, it contributes 15! The Great Library contributes 24. Oracle 6. Specialists 18. NE 3.
ToA accounts for about 1/4th of our current output. It had produced about 300 gpp when the National Epic got built (30 turns) and contributed 180 since then (12 turns). Overall, ToA almost accounts for a third of our total gpp: 480/1620
Where are we going with that?
We're going to get a highly productive city that can pump units in 1-2 turns and sustain war expenses.
Combined with the Heroic Epic, we'll get two such cities... which is game-winning Unless something extremely unsafe happens. There's always potential for that.
So... You say I've invested a lot of hammers in wonders: true enough, but wonders are paying back. We're not looking at a hammer shortage at all; actually, at 1AD, Ottoman Empire is 4th in mfg (goods produced). Then again, early Merchants were poor luck. Still, better settled than sent on a mission (I agree the setting isn't that impressive).