Deity Suleiman Map

I wonder if...
Spoiler :
....it is considered to be worth it to build the TOA by some players? :p


@BIC: I see you did build it, was this accidently while going for failgold? I mean 100% on trade routes in just one city and w/o GLH doesn't seem to be very impressive.
But doesn't look to bad at all considering the early DoW. I wonder if you can break out, you invested quite a lot of production in wonders.
my take & answer:
Spoiler :
Are you asking me?
Temple of Artemis. Gosh, how I love that wonder! Of course the build was intentional! :D

I didn't really expand on that in my write-up. If you're looking at the ToA, you're mostly looking at the gpp (Great People Points).
It's not for all games but PHI/IND leaders with marble and good production will love their ToA. A staple of the wonderspam/settled-prophets city.

At 1AD you can see the gpp bar is about 120/600. We're producing gpp at a very sustainable rate of 66 gpp/turn. Under normal conditions, it would take 22 hired specialists to produce 66gpp/turn; 11 hired specialists if PHI leader or National Epic/Pacifism involved; 7 hired specialists with 300% the base gpp output (what we have in Istanbul).
We've already produced over 1600 gpp since start of the game. Somehow, this is a waste of gpp (relative to GP use in other games), however, abundance makes it affordable.

Settled specialists bring in 23 gold / turn, basically funding the war.
The 2 early merchants (at less than 30% odds) were a little unfortunate. Now we're growing into unhealthiness, prophets would be a lot more profitable (1 food, 1 gold vs 2 hammers): in addition to unhealthiness, the greater the size of the city, the lower the value of 1 food/turn. So, as the game goes on, the value of the merchants is decreasing. The value of hammers from settled prophets doesn't decrease like that, it is stable (and multiplied).
On top of the gold, we get +2 food and +4 hammers. (Instead of +8 hammers with 4 prophets)
Then there are the bonus scientists.
We'll get more GPs, soon. In fact, it's unlikely any other city but Istanbul will produce any GP, this game.

Back to the ToA:
Out of our 66 gpp/turn, it contributes 15! The Great Library contributes 24. Oracle 6. Specialists 18. NE 3.
ToA accounts for about 1/4th of our current output. It had produced about 300 gpp when the National Epic got built (30 turns) and contributed 180 since then (12 turns). Overall, ToA almost accounts for a third of our total gpp: 480/1620

Where are we going with that?
We're going to get a highly productive city that can pump units in 1-2 turns and sustain war expenses.
Combined with the Heroic Epic, we'll get two such cities... which is game-winning :D Unless something extremely unsafe happens. There's always potential for that.

So... You say I've invested a lot of hammers in wonders: true enough, but wonders are paying back. We're not looking at a hammer shortage at all; actually, at 1AD, Ottoman Empire is 4th in mfg (goods produced). Then again, early Merchants were poor luck. Still, better settled than sent on a mission (I agree the setting isn't that impressive).
 
Alright interesting to see arguments for another playstyle. I usually go clean GS or cottages + maybe 1 bulb when going for an early engineering war. Maybe Oracle CoL Gambit and do the early caste thing. I'm always very sceptical with wonders and try to get my units fast by saving up forests(which we have quite a lot here).
Going broke is obv always an issue with this kind of wars.

(have to admit I'm mostly influenced by the video content from AZ and he never builds that stuff, he seems to be very stingy with his production and builds research or wealth very often)
 
Date, Music Artist seems to make quite a difference, i traded for it. Usually i go for Music, but it was beelined in my game by the AI.
Your situation especially with the kremlin looks way better than mine. But i wonder what made you have this huge window between lib date(520) and attack date(1000ad)?

Probably the multiple wars and

Spoiler :
Probably if Mansa had gotten philosophy first and trade it around he would have been teching faster. As it was the window wasnt that huge, Cathy had Cuirs by the time I was attacking WK and Mansa wasn't far behind. Had I not been planning to backstab Cathy I would have been ready to attack WK a lot sooner (just the upgraded elephants and 1 round of 5-6 built/whipped cuirs would have been enough).


I think the human player being first to music and philo may slow down the AI tech pace on a pangea just by denying them (and all the beakers they would broker them for).
 
Spoiler :
Rushed by barbs circa 2400 BC fun stuff
 
Alright interesting to see arguments for another playstyle. I usually go clean GS or cottages + maybe 1 bulb when going for an early engineering war. Maybe Oracle CoL Gambit and do the early caste thing. I'm always very sceptical with wonders and try to get my units fast by saving up forests(which we have quite a lot here).
Going broke is obv always an issue with this kind of wars.

(have to admit I'm mostly influenced by the video content from AZ and he never builds that stuff, he seems to be very stingy with his production and builds research or wealth very often)
Well, there are plenty of ways. Some maps are more friendly with some ways; some other maps are more friendly with other ways.
Then there are styles, right. Most players are blind to some aspects of the game. However, being blind to an aspect of the game saves resources, it allows to focus harder on some other aspects.
[Closure of the first part of my shadow, 625 BC, shows a typical case of partial blindness. Build in Ankara is way too risky, race cannot be won and other things would be better priority.]
Balance vs Focus is an equilibrium at work, or a stake, in every game, and then there is the question of what focus(es) should be emphazised, 'cause it's a choice.
You're reluctant to build wonders and that's fine: wonders are dangerous if one relies too heavily on them. I'll often favour builder/RExer strategies, so wonders I like :) AbsoluteZero whips absolutely, lives and dies for warring & never builds a library nor grows a city outside his capital. Of course he doesn't build wonders! :D

What's more important than the exact path one chooses is the timeframe in which a strategy can pay off. Strategies compete against each other. They're all conditional, with different conditions, costs & rewards. Choosing a strategy that is fit and "fitting up" the Empire is what matters.
If two strategies compete to achieve the same objective, then comparison is a simple matter of cost & time. It's trickier when objectives compete against each other (back to the Balance vs Focus theme).


ps: I've opened one of your spoiler pictures: ouch! Double vassal is nasty. That is another argument for early war on Pangaea (or at least early war preparations): better map control and reaction against runaway AIs.

I think the human player being first to music and philo may slow down the AI tech pace on a pangea just by denying them (and all the beakers they would broker them for).

Getting to freebie/wonder techs deters the AIs from going there. Hence, it accrues the relative advantage of the player towards that tech and the ones it unlocks (AIs will still get beakers every turn!).
Getting Philo first can lock the AIs out of Nationalism/Liberalism for a long time. Before that, CoL locks out of Philo and Civil Service: relevant techs!
Music, on the other hand, is only a pre-requisite to Military Tradition. So it's not a very good tech to delay the AIs. Freebies + wonders can make Music an appealing tech, though. It is, therefore, a lot better for trade than Philosophy.

"may slow down the AI tech pace on a pangea just by denying them (and all the beakers they would broker them for)"
Maybe obvious but it should be noted that brokering a tech = end of slowing down the tech pace ;)
 
Continuing my game and it is looking good:
Spoiler :
Captured 3 citys from Cat very fast and made peace 1200, before her giant stacks arrived that would have crushed my spread out mounted guys. Or at least captured back 1-2 citys.

While that 10 turns peace treaty was active guess what happened? :lol:

Yes of course, both her vassals broke free :p

I redeclared and captured her, after that i collected Ceasar very fast. I know that mansa has a huge stack at his Border so i didn't went for him first.

The Khmer is a beast and very advanced, but he is at war with monty and if he is the only one left he can have modern infantry for all i care. I just pray that he doesn't vassal to monty or the other way around.

1370 right now. I'm about to get steel and declare on Mansa.
 
75AD

Related to this post:

http://forums.civfanatics.com/showpost.php?p=12534237&postcount=25

Screenshots:

Spoiler :
An Empire:


Statistics of units produced and buildings (BiC asked for these:)):



Fake war against Monty and resulting friendship with Sury:


Techs (Education in, Lib partially bulbed, 1/3 of Nationalism researched):


I think the human player being first to music and philo may slow down the AI tech pace on a pangea just by denying them (and all the beakers they would broker them for).

Exactly what happened to me. It was actually so bad that I had to research CS by myself and will probably have to research Nationalism and Gunpowder. That'll slow me down considerably (low bpt). Usually you want to trade for one or both of them (and for CS or Music). Bad play from my part. Should have anticipated that.
 

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  • Strickler AD-0075.CivBeyondSwordSave
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1520
Spoiler :


Monty just got to Rifling and is plotting again, but oh well.
Mansa bribed the Khmer on me, because i didn't payed attention. At least he capitulated to me anyway. Well i was planning to take Monty first but as it turns out I'm going for the Khmer.

Finally got the mids started a GA and switched to Police State and State Property. Got good trades from my vassals for Rifling mostly and a bit brokering.


€: When libbing MT early, I don't think you can trade for Nationalism or Gunpowder that often. At least i don't get the chance very often. Also with a good start trading for CS is kind of rare imo.
 
Strickler, 1550AD domination, heh?

Good game!
 
I'm not done yet and Monty is plotting :D

Even better. Let him capture some border flatland city, then use canons to soften him and kill his stack with no losses. You can't lose now.


@BiC

Great recovery and serves you right for such an aggressive settling and making yourself a land target :).

ToA in a early bulb game doesn't make too much sense. That is simply too much GP pollution and getting the right GP is matter of luck. Also, having ToA reduces value of GM trade missions (does it not?).
But that is just my opinion.

Looking forward to seeing where this one goes. That is one exciting game to play.

@Ben

It seems I'll get cuirs about the same date you got them. You also went for more cities early so our games should be comparable. Good luck!
 
Getting to freebie/wonder techs deters the AIs from going there. Hence, it accrues the relative advantage of the player towards that tech and the ones it unlocks (AIs will still get beakers every turn!).
Getting Philo first can lock the AIs out of Nationalism/Liberalism for a long time. Before that, CoL locks out of Philo and Civil Service: relevant techs!
Music, on the other hand, is only a pre-requisite to Military Tradition. So it's not a very good tech to delay the AIs. Freebies + wonders can make Music an appealing tech, though. It is, therefore, a lot better for trade than Philosophy.

"may slow down the AI tech pace on a pangea just by denying them (and all the beakers they would broker them for)"
Maybe obvious but it should be noted that brokering a tech = end of slowing down the tech pace ;)

It depends on how you broker the tech. In my case I traded Music around to almost every AI within a handful of turns, so none of those AIs got any additional beakers out of it by brokering it themselves. My experience with AI tech trading is that they will trade with each other the same way they trade with the human player, ie. generally for techs they are already researching. So an AI that has a monopoly on Music will just trade it once for a tech they've put some beakers into (if it's a tech with an appropriate number of beakers), and that AI will then do the same, etc. So on a pangea where everybody is in contact with everybody, a tech like music can be traded for a bunch of free beakers by several AIs. But in my game only I got those beakers, the AIs never got a chance to broker it.
 
Shaka, ridiculous tech pace, very nice. I also have almost never been able to trade for Nationalism or Gunpowder when going for an MT lib as early as possible. Or when I am able to trade for those it's because there are other advanced AIs getting very close to Lib and I wouldn't necessarily want to propel them along the tech tree even faster. Sometimes you get lucky and can trade some junk for Gunpowder.

Stickl3r looks like you've got it pretty well wrapped up.
 
1585 Conquest, so far my earliest win. I don't really try to win super early though.

Spoiler :
Ok that went really well, couple of days ago where i left the game i was highly suspicious that this will get out of control and someone will end up having Assembly Line before i get cannons^^

I didn't even denied an AP vote, because while i was attacking Cat, Sury decided to go for a pointless diplo victory vote instead of hurting my population :crazyeye:

 
You can trade for every tech you want if you play your diplo well. I was sloppy and very rusty and forgot to trade with right people for right techs. If I have traded Music and Philo to an AI, chance of getting Nationalism when I self research Gunpowder would have been much greater. Also, when you have Raggy on map, you can often get Gunpowder very early (you give him every tech on the way to it) and things like that. Involves loooooooongterm planning.

Bottom line: by crippling AI, I have crippled myself.

As you can see, war infra is already in place at 75AD. Waiting for ~15 turns to self research Nationalism and Gunpowder is a huge opportunity cost. Therefore WK will have to be attacked by trebs and yannis.


Edit: Great win, Strickler :goodjob:!
 
Thanks.

On your subject: Since this is a map with marble wouldn't you wanne selftech Nationalism anyway? The AI is a serious competition when it comes to the Taj Mahal in my experience.
 
Thanks.

On your subject: Since this is a map with marble wouldn't you wanne selftech Nationalism anyway? The AI is a serious competition when it comes to the Taj Mahal in my experience.

Huh, I don't want to, but I'll have to self research Nationalism.

Taj Mahal is an expensive wonder for someone planning to whip his not so many cities to the ground. With 10 cities, I'd consider it. Now, with only 6, it seems better to pump units. Who knows, maybe there'll still be time for Taj when more cities are captured. AIs are slow.
 
@BiC

Great recovery and serves you right for such an aggressive settling and making yourself a land target :).

ToA in a early bulb game doesn't make too much sense. That is simply too much GP pollution and getting the right GP is matter of luck. Also, having ToA reduces value of GM trade missions (does it not?).
But that is just my opinion.

Looking forward to seeing where this one goes. That is one exciting game to play.

Agreed, yes to all! Your position is excellent. Thanks for the screenies. Units: 4 workers & 6 GS stand out!
I've played further, control slipped a little and I've been swamped in a war. Not sure how it'll end up. It may be ugly, it's not quite lost, yet :)
I've lost too much pressing the front for speed; couldn't maintain mass.
 
Pre 1200AD victory keeps avoiding me. This time AP made some forced peace deals and time was lost in rearanging stacks, movement and replanning the attacks.

Spoiler :
But, all in all, I am satisfied cause everything went mostly as planned. Except that Mansa researched Rifling while I was accumulating money for upgrades to cavalry and bulbing Chemistry so I could trade for Rifling from him. better than originally planned. :)

I am not used playing so many sessions, but RL doesn't leave too much time for civ.
It seems pausing between sessions makes me play better than usual (1 or 2 sesions)
.

Declaration/capitulation dates (AD):

Spoiler :
WK: 325/620 (Trebs+yannis+maces, cuirs finished)
Mansa: 700/800 (everything according to plan, weakened by suiciding some trebs)
AC: 940/1020 (tougher than expected due to some lucky wins against me)
Sury: 1060/1070 (lol)
Monty: 1090/1180 (tough because AP prevented him losing army on Sury, grrr :mad:)
Cathy: 1210/1230 (4 fronts attack)


Screenies and a save before victory in no particular order (in hurry):

Spoiler :






Spoiler :




 

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  • Strickler AD-1230.CivBeyondSwordSave
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Agreed, yes to all! Your position is excellent. Thanks for the screenies. Units: 4 workers & 6 GS stand out!
I've played further, control slipped a little and I've been swamped in a war. Not sure how it'll end up. It may be ugly, it's not quite lost, yet :)
I've lost too much pressing the front for speed; couldn't maintain mass.

There are always nukes, I guess. :D
Good luck!
 
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