Arachnofiend
Perturbed Pugilist
- Joined
- Oct 5, 2012
- Messages
- 1,950
"Theodora the Explorer" should have been an achievement, really.
"Theodora the Explorer" should have been an achievement, really.
Are we certain they're cheaper? I've not seen that confirmed as yet.
Aussie.
Hmmmm, it's hard for me to write this tree off so quickly. Although I can see concerns for a few of the policies
Opener; +1 movement and +1 sight to Naval Units. Unlocks building the Louvre.
Naval warfare is incredibly dull in comparison to land battles. That's why I don't find myself getting too excited about this perk. Yeah, it's great and definitely makes the game easier, but I'll live fine and I'm pretty sure everyone here will live fine without it. Really truly a "comfort bonus." And it's not like America's UA or Polynesia's where the extra sight comes in handy early on. It's more like England's UA where it's great but more of a necklace around your neck rather than a pair of shoes to support your feet
Naval Tradition; +1 happiness for each Lighthouse, Harbor and Seaport.
Yeah not really stoked about this either. Especially when you look at the new civs with coastal motivations: Portugal, Indonesia, Venice. Those are three civs that won't have any happiness problems anyway. Not a terrible bonus though. Pretty decent in fact. Just not stoked
Sure, those bonuses are decent, but on the bottom line, the extra movement and sight of naval units was a policy before where you ALSO got a free Great Admiral and extra movement for those. So basically, that is one policy that is now split into two - ok, you get the faster GAd spawning now also, but let's be honest, after the first one you own, the GAd is easily the most useless GP in the game, even more useless than the GM.
The happiness bonus is useful, certainly, but as a policy, this is just BORING. And then we have another policy that gives +1 on naval buildings, which is both useless and boring! And you have a third policy that gives +4 for each naval trade route which might be a bit more useful in terms of earning you gold but is still quite boring in terms of what it adds to the game imo. So yeah, I think this tree is really lacklustre and unimaginative compared to what one could have hoped they would do.
I agree with kaspergm. Unless Great Admirals are also buffed (perhaps giving them an ability to build some sort of naval fortress that can be built within 2-3 tiles from your own city and works the same way a GG fortress does, only against naval enemies would work).
Noone is arguing that these bonuses aren't handy (they are), but rather than they are bland, boring and derivative. There are already a bajillion wonders / policies / tennets that gives happiness bonuses to buildings and that buffs certain types of units. Flavour and originality should also be factors to consider when designing these type of things, me thinks. This SP tree seems ripe for modding.
The ability to heal 7 units to full health can turn the tide of a naval invasion, whereas naval fortresses would only be appealing to someone preoccupied with defense.
I agree the exploration tree breaks immersion, because the gameplay benefits don't reflect the theme (and the theme is unclear because it's incoherently presented anyway)
I agree the exploration tree breaks immersion, because the gameplay benefits don't reflect the theme (and the theme is unclear because it's incoherently presented anyway)
I'm not sure why -- for me it's always evoked the "Age of Exploration", of which naval power was a significant factor. I suppose I could go over the specific benefits and see how well they tie into that, but overall I don't have any issues with "exploration" being largely nautical. Sure, there's always been land-based exploration, but I can't recall any significant periods of land-based exploration off-hand.