CaptainPatch
Lifelong gamer
Even if there are some few things that your FEW spies can do, there's just way too few of them. FIVE operating at once, at most, by game's end? Ludicrous. In the Modern Era in Reality, EVERY major "civilization" had espionage networks in EVERY other major "civilization". As a game equivalent, if one assumes that the one spy represents something like _all_ of the CIA, then the US player should have one spy for every player (including himself) in the game, minimum. With multiple spies, you'd have the option to double down on crucial areas while deliberately neglecting others. The corresponding downside of LOTS of offensive spy activity would be a palpable loss of diplomatic trust from other nations, even allies. "How can we trust _____ when we KNOW he's going to exploit his presence here by spying on us?"
I'd really, really like to see a spy mission of sending a spy to a conquered City State to foment a revolt against the conqueror. If successful, the city returns to its former City State status.
I'd really, really like to see a spy mission of sending a spy to a conquered City State to foment a revolt against the conqueror. If successful, the city returns to its former City State status.