Forkandles
Chieftain
- Joined
- Jan 29, 2009
- Messages
- 71
How are people getting on now that Consulates isnt an automatic pick? What policies are you going for instead, or are you still making consulates work for you?
Playing with the beta patch and diety difficulty Ive had some success with 2 approaches:
Poland, full tradition, commerce as far as mercantilism, full rat and as much as order as I can. I used to play this before the patch anyway and its still good. Buying cheap public schools and labs is great and extra gold is always useful.
Shoshone (but could be any civ I just wanted an easy start to play with). Variation on Tommynts Poland guide. Open trad, take liberty to collective rule, finish trad, full rat and as much order as I can. All the benefits of growing the cap and then pinging out settlers when collective rule hits really fast. No 'wasted' social policies - think my poland opening had to open patronage if I got the Oracle.
Been using spies and coups a lot to at least have a couple of CS allies / friends. Games definitely a bit harder Ive managed a turn 235 SV before but I cant see me beating 250 with this patch.
Edit: Finally got round to going past turn 200 to see a finish time and hit the double time to produce spaceship parts too. 250 seems wildly optimistic maybe 275 in this game
Edit: Turn 277 SV. Im not against the idea of a longer end game and perhaps seeing some of the later units and buildings getting used, but the game slows down so much after about turn 200 it becomes 90% sitting waiting for your turn and 10% doing stuff - its not a good balance for me. Maybe I need a better PC!
Playing with the beta patch and diety difficulty Ive had some success with 2 approaches:
Poland, full tradition, commerce as far as mercantilism, full rat and as much as order as I can. I used to play this before the patch anyway and its still good. Buying cheap public schools and labs is great and extra gold is always useful.
Shoshone (but could be any civ I just wanted an easy start to play with). Variation on Tommynts Poland guide. Open trad, take liberty to collective rule, finish trad, full rat and as much order as I can. All the benefits of growing the cap and then pinging out settlers when collective rule hits really fast. No 'wasted' social policies - think my poland opening had to open patronage if I got the Oracle.
Been using spies and coups a lot to at least have a couple of CS allies / friends. Games definitely a bit harder Ive managed a turn 235 SV before but I cant see me beating 250 with this patch.
Edit: Finally got round to going past turn 200 to see a finish time and hit the double time to produce spaceship parts too. 250 seems wildly optimistic maybe 275 in this game
Edit: Turn 277 SV. Im not against the idea of a longer end game and perhaps seeing some of the later units and buildings getting used, but the game slows down so much after about turn 200 it becomes 90% sitting waiting for your turn and 10% doing stuff - its not a good balance for me. Maybe I need a better PC!