2metraninja
Defender of Nabaxica
So it began.
It is us against CivFR again, this time around we have Apolyton on our side (and good that we do, as we have 40-50 units on that front and Poly do have 100-120). We are very close in power with Poly, but our other half of the army needs to stay on our west border to prepare oppose CP, the NAP with which ends in just 4 turns - in t217.
CP gifted CIvFR a GP so they could start their GA, which is bad for us of course, but we hope not much. So far, CivFR are keeping their forces in the center of their lands and try to get them together. They whip and slave massively at last. THey also upgrade bunch of units with their 1100+ gpt income from their GA boosted cottages. Their stack consists of some 20-30 rifles, 30 cavalries and 20 canons. Not at all to be underestimated and they keep producing and upgrading units. They had lost about 6 cities so far. 1 to us and the other to Poly, which have way longer front and more units to operate with. We have gentleman agreement for fair land share with Poly (need to draw some map).
We took Chinooks flawlessly last turn killing 10 CivFR units which were left God know why there. I see this as bad tactical decision.
We left Gwin Gwen alone at this time. There are some 5-6 CivFR units there, but the city is cut off from reinforcements and we can take it when we want if we want it. While we keep our main forces together and advancing. I created a Great Medic to help healing our wounded quick. Interesting thing is that units which dont leave their tile (even if they attacked) are still eligible for healing, so our stack will be almost at 100% healthy next turn.
So far, so good. We plan to join stacks with Poly in one huge SoD and keep advancing as fast as we can to break CivFR.
It is us against CivFR again, this time around we have Apolyton on our side (and good that we do, as we have 40-50 units on that front and Poly do have 100-120). We are very close in power with Poly, but our other half of the army needs to stay on our west border to prepare oppose CP, the NAP with which ends in just 4 turns - in t217.
CP gifted CIvFR a GP so they could start their GA, which is bad for us of course, but we hope not much. So far, CivFR are keeping their forces in the center of their lands and try to get them together. They whip and slave massively at last. THey also upgrade bunch of units with their 1100+ gpt income from their GA boosted cottages. Their stack consists of some 20-30 rifles, 30 cavalries and 20 canons. Not at all to be underestimated and they keep producing and upgrading units. They had lost about 6 cities so far. 1 to us and the other to Poly, which have way longer front and more units to operate with. We have gentleman agreement for fair land share with Poly (need to draw some map).
We took Chinooks flawlessly last turn killing 10 CivFR units which were left God know why there. I see this as bad tactical decision.
Spoiler :
We left Gwin Gwen alone at this time. There are some 5-6 CivFR units there, but the city is cut off from reinforcements and we can take it when we want if we want it. While we keep our main forces together and advancing. I created a Great Medic to help healing our wounded quick. Interesting thing is that units which dont leave their tile (even if they attacked) are still eligible for healing, so our stack will be almost at 100% healthy next turn.
So far, so good. We plan to join stacks with Poly in one huge SoD and keep advancing as fast as we can to break CivFR.