Memoryjar
Emperor
You can't enter in an ocean tiles with turtle ship. It's really a problem one non-pangea maps.
The Conquistador is what I love. They can settle cities. I use them as a mix, I send them out as explorers, I use them in my army, or they're my settlers. Plus, no more Barbarians killing your Settlers, the Conquistador kicks their butts
The only problem I have with Conquistadors is that, by the time I find a place to build a suitable city, they have a bunch of promotions and I have a hard time sacrificing them.
Maybe it would be an easier decision for me if they didnt get used up when founding a city. Instead, maybe when they found a city, they just get their XP for next promotion level bumped up. So a brand new Conquistador with 0 XP needs 10 XP to get its first promotion. If it founds a city, it now needs 30 XP to get its first promotion. If it founds another city, it now needs 60 XP to get its first promotion.
This may seem OP, but youll still take the Happiness hit to found new cities. In fact, maybe the option to found a new city can be grayed out if your Happiness is in the red (similar to how you cant build/buy Settlers if your Happiness is too low).
Only problem with this suggestion is that it doesn't take into account the extreme happiness the AI gets on higher difficulties. While a human would in the red after settling 3 new cities with 1 conquistador, the AI could literally settle 12 and still be at like 10 happiness.
The only problem I have with Conquistadors is that, by the time I find a place to build a suitable city, they have a bunch of promotions and I have a hard time sacrificing them.
Maybe it would be an easier decision for me if they didnt get used up when founding a city. Instead, maybe when they found a city, they just get their XP for next promotion level bumped up. So a brand new Conquistador with 0 XP needs 10 XP to get its first promotion. If it founds a city, it now needs 30 XP to get its first promotion. If it founds another city, it now needs 60 XP to get its first promotion.
This may seem OP, but youll still take the Happiness hit to found new cities. In fact, maybe the option to found a new city can be grayed out if your Happiness is in the red (similar to how you cant build/buy Settlers if your Happiness is too low).
I wonder... which units in the game do NOT have a UU replacement? The only example I can think of is the CANNON, though I'm sure there are more.
The only problem I have with Conquistadors is that, by the time I find a place to build a suitable city, they have a bunch of promotions and I have a hard time sacrificing them.
Maybe it would be an easier decision for me if they didnt get used up when founding a city. Instead, maybe when they found a city, they just get their XP for next promotion level bumped up. So a brand new Conquistador with 0 XP needs 10 XP to get its first promotion. If it founds a city, it now needs 30 XP to get its first promotion. If it founds another city, it now needs 60 XP to get its first promotion.
This may seem OP, but youll still take the Happiness hit to found new cities. In fact, maybe the option to found a new city can be grayed out if your Happiness is in the red (similar to how you cant build/buy Settlers if your Happiness is too low).
Keshik/Khan is leading by a long way - and it should. Both unique units are designed to go together! Talk about synergy.
Other than that, I voted for Sweden. Both UU's come at around the same time, one cavalry/lancer (pillaging, flanking and stacking with GG's (Sweden's other synergistic UU benefit) and a SERIOUS rifleman upgrade).
I also think the Ottoman's Sipahi/Janissary is up there - again 2 UU's that appear at the same time.
Only problem with this suggestion is that it doesn't take into account the extreme happiness the AI gets on higher difficulties. While a human would in the red after settling 3 new cities with 1 conquistador, the AI could literally settle 12 and still be at like 10 happiness.
They could make it a one time use ability like the Nau's to keep it from being too OP.
Besides, by the time you get to Knights, its probably too late in the game to be founding new cities.
How do people work this? Is it worth going one city heavy science focus till Chivalry and then using a Conquistador to drop down a few more cities?
lol, it's only leading by two. ;-)
I'm still for England, because Mongolia allows you to sweep a single continent, but England gives you land AND sea dominance. There is nothing more glorious than 5 SOTL with +1 range, and using them to snatch enemy capitals with a wee caravel.
You will dominate the seas for the rest of the game starting in Renaissance.