Symphony D.
Deity
It's not as hard but it's also far almost infinitely less rewarding, so the cost-to-benefit ratio is probably within an order of magnitude or two. If you don't enjoy the rewards of the process, you won't enjoy the process, and there's no reason for you to undertake the effort necessary to get good at it or change to get good at it. The "reward" that NES offers a moderator is (maybe) seeing players reciprocate your efforts with effort of their own (orders, stories, fan art, music, spoken verse, whatever)[1]. If you don't get hype for that "reward," then you aren't cut out for moderating.
You might also not enjoy the elements of the process, which are generally 1. work ethic, and 2. either A. you legitimately enjoy working with other peoples' ideas and synthesizing them into a coherent whole[2] or B. you enjoy storytelling and can find a way to convincingly ignore what it is they want while giving them something that still makes them happy and/or entertained.
Generally speaking, I guess if your only failing in this schematic was work ethic, and you liked both the rewards and other aspects of moderating, you could overcome that through diligence and hard work. If any of the others sound unappealing to you though, you have no business moderating, and saying "Oh, well, just rewrite your personality, scrub, all the cool kids do it" isn't valid advice on its face alone for pretty obvious reasons.
[1] You might go in for just having created something, but there are plenty of forms of creative expression that don't require other people, so presumably you appreciate the more direct feedback of those people, which is why you're interacting with them so directly to begin with.
[2] This is, interestingly, diametrically opposed to playing, where the primary element of the process is imposing your ideas and overall vision on others (players and moderator alike, since you're shaping the space both have to work with), usually through force when disagreements arise. The notion that good players would necessarily make good moderators is therefore patently false. A good player might be able to use element 2B instead, admittedly.
You might also not enjoy the elements of the process, which are generally 1. work ethic, and 2. either A. you legitimately enjoy working with other peoples' ideas and synthesizing them into a coherent whole[2] or B. you enjoy storytelling and can find a way to convincingly ignore what it is they want while giving them something that still makes them happy and/or entertained.
Generally speaking, I guess if your only failing in this schematic was work ethic, and you liked both the rewards and other aspects of moderating, you could overcome that through diligence and hard work. If any of the others sound unappealing to you though, you have no business moderating, and saying "Oh, well, just rewrite your personality, scrub, all the cool kids do it" isn't valid advice on its face alone for pretty obvious reasons.
[1] You might go in for just having created something, but there are plenty of forms of creative expression that don't require other people, so presumably you appreciate the more direct feedback of those people, which is why you're interacting with them so directly to begin with.
[2] This is, interestingly, diametrically opposed to playing, where the primary element of the process is imposing your ideas and overall vision on others (players and moderator alike, since you're shaping the space both have to work with), usually through force when disagreements arise. The notion that good players would necessarily make good moderators is therefore patently false. A good player might be able to use element 2B instead, admittedly.