I don't know if you are soliciting suggestions, but I threw together a half-decent proposal for Australia a while back. It might give some ideas or inspiration.
For the purposes of this suggestion, I am assuming Australia spawns as a Vassal of the major colonial power on their continent (probably English or Dutch).
Name: Australia
Trade: *****
Production: ***
Culture: ***
Growth: *
Starting Situation: ***
Leaders: John Curtin
- By far the best option.
- Art exists for this leader already.
UU: Light Horse Replaces Cavalry, retains ability to get defensive bonuses. Starts with charge promotion.
- Explanation: While there are a number of choices for UU that could be chosen to represent Australia, few are actually unique. The Australian Light Horse presents a truly unique unit - capable of fighting as regular infantry, taking a position as mounted infantry and charging enemy lines as cavalry.
- I know there are art files for the Light Horse somewhere.
UB: Convict Gaol Replaces Jail. +5% production, +5% commerce.
- Explanation: Represents colonial era Australia. Also allows them to maintain competitive in terms of industry despite such a low population.
- I dont know if appropriate art files exist, or even if they are needed.
UP: Power of Commonwealth - Gold from Trade Routes increased by 25%.
- Not totally sold on this. It's a good fit, but it seems a little dull, to be perfectly honest.
UHV (Pick 3 of the following - I would recommend the first three for the sake of gameplay):
Control at least one city in New Guinea, one city in Fiji and two in New Zealand by 2000 AD
- Ahistorical
- Explanation: Australia controlled New Guinea for over 50 years, and both Fiji and New Zealand nearly joined the federation at its birth.
- Every civ needs a good expansionist goal
Gift X military units to other civilizations by 1950
- Approximately Historical
- Explanation: Australians fought in many major wars in which their troops were placed under foreign rule.
- I like this one because it is just so different from any other UHV.
Be the first to discover Refrigeration & Mass Media.
- Historical
- A pretty standard UHV. These tech UHV's are usually reasonably difficult, but not boring.
Achieve independence from foreign rule by 1901 (Or 1950 if spawning in 1901)
- Historical
- Kinda boring and generic.
Have X Gold by 2010
- Approximately Historical
- Also pretty boring.
Preferred Civic: Commonwealth
Start: 1855 AD (When Self Rule had its roots and nationalism was kicking off) or 1901 AD (When Australia Federated). Pick whichever one is more balanced.
Starting Location: Canberra
Flip Zone: All cities on the continent belonging to their master.