Thunderbrd
C2C War Dog
That is possible in which case we would just have to fool the exe into thinking there are always 50 players while in reality there are less.
So say we managed to do that with the numeric manipulation of MAX_PLAYERS etc... as previously discussed...
Would that even help to diminish the MAF potential still?
Asking because if that's the route we'd take I wouldn't think we'd need a full 15 non-player civs allocated. 5 tops.